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Searched
refs:fragmentShader
(Results
1 - 25
of
37
) sorted by null
1
2
/cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp
26
GLuint
fragmentShader
= glCreateShader(GL_FRAGMENT_SHADER);
29
glAttachShader(program,
fragmentShader
);
33
glDeleteShader(
fragmentShader
);
attach_shader_nine.cpp
26
GLuint
fragmentShader
= 0;
28
glAttachShader(program,
fragmentShader
);
32
glDeleteShader(
fragmentShader
);
attach_shader_ten.cpp
27
GLuint
fragmentShader
= loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29
glAttachShader(program,
fragmentShader
);
42
glDeleteShader(
fragmentShader
);
attach_shader_six.cpp
26
GLuint
fragmentShader
= glCreateShader(GL_FRAGMENT_SHADER);
30
glAttachShader(program,
fragmentShader
);
color_one.cpp
40
GLuint
fragmentShader
= loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47
glAttachShader(gProgram,
fragmentShader
);
/external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp
52
bool ProgramBindingBase::init(const String& vertexShader, const String&
fragmentShader
)
54
m_program = createShaderProgram(vertexShader,
fragmentShader
);
87
unsigned
fragmentShader
= loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
88
if (!
fragmentShader
) {
101
GLC(m_context, m_context->attachShader(programObject,
fragmentShader
));
117
GLC(m_context, m_context->deleteShader(
fragmentShader
));
ProgramBinding.h
42
bool init(const String& vertexShader, const String&
fragmentShader
);
57
template<class VertexShader, class
FragmentShader
>
73
const
FragmentShader
&
fragmentShader
() const { return m_fragmentShader; }
78
FragmentShader
m_fragmentShader;
RenderSurfaceChromium.cpp
116
GLC(context3D, context3D->uniform1i(maskProgram->
fragmentShader
().samplerLocation(), 0));
119
GLC(context3D, context3D->uniform1i(maskProgram->
fragmentShader
().maskSamplerLocation(), 1));
123
shaderAlphaLocation = maskProgram->
fragmentShader
().alphaLocation();
131
GLC(context3D, context3D->uniform1i(program->
fragmentShader
().samplerLocation(), 0));
133
shaderAlphaLocation = program->
fragmentShader
().alphaLocation();
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java
34
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
37
GLES20.glAttachShader(mProgram,
fragmentShader
);
RendererTenShaderTest.java
33
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36
GLES20.glAttachShader(mProgram,
fragmentShader
);
RendererTwelveShaderTest.java
34
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
38
GLES20.glAttachShader(mProgram,
fragmentShader
);
RendererOneShaderTest.java
64
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67
GLES20.glAttachShader(mProgram,
fragmentShader
);
RendererThreeShaderTest.java
64
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70
GLES20.glAttachShader(mProgram,
fragmentShader
);
RendererTwoShaderTest.java
44
int
fragmentShader
= loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererOneColorBufferTest.java
147
int
fragmentShader
;
153
fragmentShader
= LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr);
162
GLES20.glAttachShader(programObject,
fragmentShader
);
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCCanvasLayerImpl.cpp
61
GLC(context, context->uniform1i(program->
fragmentShader
().samplerLocation(), 0));
65
program->
fragmentShader
().alphaLocation());
CCVideoLayerImpl.cpp
126
GLC(context, context->uniform1i(program->
fragmentShader
().yTextureLocation(), 1));
127
GLC(context, context->uniform1i(program->
fragmentShader
().uTextureLocation(), 2));
128
GLC(context, context->uniform1i(program->
fragmentShader
().vTextureLocation(), 3));
130
GLC(context, context->uniformMatrix3fv(program->
fragmentShader
().ccMatrixLocation(), 0, const_cast<float*>(yuv2RGB), 1));
131
GLC(context, context->uniform3fv(program->
fragmentShader
().yuvAdjLocation(), const_cast<float*>(yuvAdjust), 1));
136
program->
fragmentShader
().alphaLocation());
154
GLC(context, context->uniform1i(program->
fragmentShader
().samplerLocation(), 0));
159
program->
fragmentShader
().alphaLocation());
CCPluginLayerImpl.cpp
66
GLC(context, context->uniform1i(program->
fragmentShader
().samplerLocation(), 0));
70
program->
fragmentShader
().alphaLocation());
/external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp
106
unsigned
fragmentShader
= loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
107
if (!
fragmentShader
)
113
context->attachShader(program,
fragmentShader
);
120
context->deleteShader(
fragmentShader
);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java
54
public ShaderProgram(FilterContext context, String
fragmentShader
) {
56
allocate(mGLEnvironment, null,
fragmentShader
);
63
public ShaderProgram(FilterContext context, String vertexShader, String
fragmentShader
) {
65
allocate(mGLEnvironment, vertexShader,
fragmentShader
);
253
String
fragmentShader
);
/external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java
227
* @param
fragmentShader
The name of the fragment shader
230
public void setShaderFile(String vertexShader, String
fragmentShader
, String shaderLanguage){
232
this.fragName =
fragmentShader
;
/packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java
234
int
fragmentShader
= buildShader(fragment, GL_FRAGMENT_SHADER);
235
if (
fragmentShader
== 0) return 0;
241
glAttachShader(program,
fragmentShader
);
253
glDeleteShader(
fragmentShader
);
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h
101
,
fragmentShader
(-1)
108
,
fragmentShader
(fragment)
114
GLuint
fragmentShader
;
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp
193
GLuint
fragmentShader
;
198
fragmentShader
= LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
204
glAttachShader(programObject,
fragmentShader
);
/frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h
70
GLuint vertexShader, GLuint
fragmentShader
, GLuint* outPgm);
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