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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
29 glAttachShader(program, fragmentShader);
33 glDeleteShader(fragmentShader);
attach_shader_nine.cpp 26 GLuint fragmentShader = 0;
28 glAttachShader(program, fragmentShader);
32 glDeleteShader(fragmentShader);
attach_shader_ten.cpp 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29 glAttachShader(program, fragmentShader);
42 glDeleteShader(fragmentShader);
attach_shader_six.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
30 glAttachShader(program, fragmentShader);
color_one.cpp 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47 glAttachShader(gProgram, fragmentShader);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader)
54 m_program = createShaderProgram(vertexShader, fragmentShader);
87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
88 if (!fragmentShader) {
101 GLC(m_context, m_context->attachShader(programObject, fragmentShader));
117 GLC(m_context, m_context->deleteShader(fragmentShader));
ProgramBinding.h 42 bool init(const String& vertexShader, const String& fragmentShader);
57 template<class VertexShader, class FragmentShader>
73 const FragmentShader& fragmentShader() const { return m_fragmentShader; }
78 FragmentShader m_fragmentShader;
RenderSurfaceChromium.cpp 116 GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().samplerLocation(), 0));
119 GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().maskSamplerLocation(), 1));
123 shaderAlphaLocation = maskProgram->fragmentShader().alphaLocation();
131 GLC(context3D, context3D->uniform1i(program->fragmentShader().samplerLocation(), 0));
133 shaderAlphaLocation = program->fragmentShader().alphaLocation();
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
37 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTenShaderTest.java 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwelveShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
38 GLES20.glAttachShader(mProgram, fragmentShader);
RendererOneShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67 GLES20.glAttachShader(mProgram, fragmentShader);
RendererThreeShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererOneColorBufferTest.java 147 int fragmentShader;
153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr);
162 GLES20.glAttachShader(programObject, fragmentShader);
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCCanvasLayerImpl.cpp 61 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
65 program->fragmentShader().alphaLocation());
CCVideoLayerImpl.cpp 126 GLC(context, context->uniform1i(program->fragmentShader().yTextureLocation(), 1));
127 GLC(context, context->uniform1i(program->fragmentShader().uTextureLocation(), 2));
128 GLC(context, context->uniform1i(program->fragmentShader().vTextureLocation(), 3));
130 GLC(context, context->uniformMatrix3fv(program->fragmentShader().ccMatrixLocation(), 0, const_cast<float*>(yuv2RGB), 1));
131 GLC(context, context->uniform3fv(program->fragmentShader().yuvAdjLocation(), const_cast<float*>(yuvAdjust), 1));
136 program->fragmentShader().alphaLocation());
154 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
159 program->fragmentShader().alphaLocation());
CCPluginLayerImpl.cpp 66 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
70 program->fragmentShader().alphaLocation());
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp 106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
107 if (!fragmentShader)
113 context->attachShader(program, fragmentShader);
120 context->deleteShader(fragmentShader);
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 54 public ShaderProgram(FilterContext context, String fragmentShader) {
56 allocate(mGLEnvironment, null, fragmentShader);
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
253 String fragmentShader);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java 227 * @param fragmentShader The name of the fragment shader
230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){
232 this.fragName = fragmentShader;
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
235 if (fragmentShader == 0) return 0;
241 glAttachShader(program, fragmentShader);
253 glDeleteShader(fragmentShader);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 101 , fragmentShader(-1)
108 , fragmentShader(fragment)
114 GLuint fragmentShader;
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 193 GLuint fragmentShader;
198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
204 glAttachShader(programObject, fragmentShader);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);

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