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    Searched refs:getActiveTexture (Results 1 - 7 of 7) sorted by null

  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 92 int getActiveTexture() const { return m_activeTexture; }
263 GLint tex = getActiveTexture() + GL_TEXTURE0;
317 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
323 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
329 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
401 const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
GLClientState.cpp 178 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 92 int getActiveTexture() const { return m_activeTexture; }
263 GLint tex = getActiveTexture() + GL_TEXTURE0;
317 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
323 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
329 const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
401 const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
GLClientState.cpp 178 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h 39 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture;};
  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.h 47 GLenum getActiveTexture() { return GL_TEXTURE0 + m_activeTexture; }
RenderingThread.cpp 178 m_glActiveTexture(m_currentContext->getActiveTexture());

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