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    Searched refs:getCcdMotionThreshold (Results 1 - 13 of 13) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java 259 public float getCcdMotionThreshold() {
260 return getCcdMotionThreshold(objectId);
263 private native float getCcdMotionThreshold(long objectId);
291 capsule.write(getCcdMotionThreshold(), "ccdMotionThreshold", 0);
PhysicsGhostObject.java 269 public float getCcdMotionThreshold() {
270 return getCcdMotionThreshold(objectId);
273 private native float getCcdMotionThreshold(long objectId);
287 capsule.write(getCcdMotionThreshold(), "ccdMotionThreshold", 0);
PhysicsRigidBody.java 296 public float getCcdMotionThreshold() {
297 return getCcdMotionThreshold(objectId);
300 private native float getCcdMotionThreshold(long objectId);
719 capsule.write(getCcdMotionThreshold(), "ccdMotionThreshold", 0);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 234 public float getCcdMotionThreshold() {
235 return gObject.getCcdMotionThreshold();
269 capsule.write(getCcdMotionThreshold(), "ccdMotionThreshold", 0);
PhysicsGhostObject.java 256 public float getCcdMotionThreshold() {
257 return gObject.getCcdMotionThreshold();
270 capsule.write(getCcdMotionThreshold(), "ccdMotionThreshold", 0);
PhysicsRigidBody.java 301 public float getCcdMotionThreshold() {
302 return rBody.getCcdMotionThreshold();
670 capsule.write(getCcdMotionThreshold(), "ccdMotionThreshold", 0);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
GhostControl.java 71 control.setCcdMotionThreshold(getCcdMotionThreshold());
CharacterControl.java 65 control.setCcdMotionThreshold(getCcdMotionThreshold());
RigidBodyControl.java 69 control.setCcdMotionThreshold(getCcdMotionThreshold());
VehicleControl.java 89 control.setCcdMotionThreshold(getCcdMotionThreshold());
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsGhostObject.cpp 281 * Method: getCcdMotionThreshold
292 return ghost->getCcdMotionThreshold();
com_jme3_bullet_objects_PhysicsCharacter.cpp 340 * Method: getCcdMotionThreshold
351 return ghost->getCcdMotionThreshold();
com_jme3_bullet_objects_PhysicsRigidBody.cpp 272 * Method: getCcdMotionThreshold
283 return body->getCcdMotionThreshold();
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