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Searched
refs:getProtectedTexName
(Results
1 - 3
of
3
) sorted by null
/frameworks/native/services/surfaceflinger/
LayerScreenshot.cpp
142
texName = mFlinger->
getProtectedTexName
();
SurfaceFlinger.h
373
GLuint
getProtectedTexName
() const {
Layer.cpp
374
glBindTexture(GL_TEXTURE_2D, mFlinger->
getProtectedTexName
());
Completed in 264 milliseconds