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    Searched refs:getProtectedTexName (Results 1 - 3 of 3) sorted by null

  /frameworks/native/services/surfaceflinger/
LayerScreenshot.cpp 142 texName = mFlinger->getProtectedTexName();
SurfaceFlinger.h 373 GLuint getProtectedTexName() const {
Layer.cpp 374 glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());

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