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    Searched refs:gglMulx (Results 1 - 9 of 9) sorted by null

  /system/core/libpixelflinger/
fixed.cpp 79 return gglMulx(n, gglRecip(d));
100 x = gglMulx(x, ggl_sqrt_reciproc_approx_tab[0])>>1;
103 x = gglMulx((x>>1),(0x30000 - gglMulx(gglMulx(a,x),x)));
104 x = gglMulx((x>>1),(0x30000 - gglMulx(gglMulx(a,x),x)));
raster.cpp 198 int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
199 int32_t t0 = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy
scanline.cpp 485 gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1]));
487 gglMulAddx(fragment->c[2], sf.c[2], gglMulx(fb->c[2], df.c[2]));
489 gglMulAddx(fragment->c[3], sf.c[3], gglMulx(fb->c[3], df.c[3]));
497 gglMulAddx(fragment->c[0], sf.c[0], gglMulx(fb->c[0], df.c[0]));
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trap.cpp 391 const GGLfixed norm = gglMulx(width, gglSqrtRecipx(nx*nx+ny*ny), 4);
392 nx = gglMulx(nx, norm, 21);
393 ny = gglMulx(ny, norm, 21);
1071 int cf = gglMulx((dx >> 1) + (l_min_i + FIXED_ONE - l_max), dy,
    [all...]
  /frameworks/native/opengl/libagl/
primitives.cpp 279 // make sure all final shifts are not > 32, because gglMulx
288 m_dx01 = gglMulx(m_dx01, d, s);
289 m_dy10 = gglMulx(m_dy10, d, s);
290 m_dx20 = gglMulx(m_dx20, d, s);
291 m_dy02 = gglMulx(m_dy02, d, s);
321 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s);
322 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s);
324 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
338 int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s);
339 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s)
    [all...]
vertex.cpp 72 v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28);
73 v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28);
77 v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28);
light.cpp 121 return clampF(gglMulx((c->fog.end - ((z<0)?-z:z)), c->fog.invEndMinusStart));
125 const float e = fixedToFloat(gglMulx(c->fog.density, ((z<0)?-z:z)));
130 const float e = fixedToFloat(gglMulx(c->fog.density, z));
142 d[0] = gglMulx(m[0], s);
143 d[1] = gglMulx(m[1], s);
144 d[2] = gglMulx(m[2], s);
172 d[0] = gglMulx(m0[0], m1[0]);
173 d[1] = gglMulx(m0[1], m1[1]);
174 d[2] = gglMulx(m0[2], m1[2]);
texture.cpp 727 int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
728 int32_t t0 = (Vcr+Hcr) - gglMulx(dtdy, y); // t0 = (Vcr+Hcr) - y*dtdy
    [all...]
  /system/core/include/private/pixelflinger/
ggl_fixed.h 110 inline GGLfixed gglMulx(GGLfixed x, GGLfixed y, int shift) CONST;
111 inline GGLfixed gglMulx(GGLfixed x, GGLfixed y, int shift) {
196 inline GGLfixed gglMulx(GGLfixed a, GGLfixed b, int shift) CONST;
197 inline GGLfixed gglMulx(GGLfixed a, GGLfixed b, int shift) {
462 inline GGLfixed gglMulx(GGLfixed a, GGLfixed b, int shift) CONST;
463 inline GGLfixed gglMulx(GGLfixed a, GGLfixed b, int shift) {
483 inline GGLfixed gglMulx(GGLfixed a, GGLfixed b) CONST;
484 inline GGLfixed gglMulx(GGLfixed a, GGLfixed b) {
485 return gglMulx(a, b, 16);

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