/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 215 void (GLAPIENTRY *GLDispatch::glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL; 385 LOAD_GLEXT_FUNC(glFramebufferTexture3DEXT);
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLDispatch.h | 112 static void (GLAPIENTRY *glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/ |
gl_mangle.h | 391 #define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) [all...] |
glext.h | [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/ |
gl_mangle.h | 391 #define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) [all...] |
glext.h | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/ |
gl_mangle.h | 391 #define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) [all...] |
glext.h | [all...] |
/external/qemu/distrib/sdl-1.2.15/include/ |
SDL_opengl.h | [all...] |
/prebuilts/tools/darwin-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilts/tools/linux-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilts/tools/windows/sdl/include/SDL/ |
SDL_opengl.h | [all...] |