/external/skia/tests/ |
ShaderOpacityTest.cpp | 65 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, local 67 REPORTER_ASSERT(reporter, grad); 68 REPORTER_ASSERT(reporter, grad->isOpaque()); 69 grad->unref(); 74 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 75 REPORTER_ASSERT(reporter, grad); 76 REPORTER_ASSERT(reporter, !grad->isOpaque()); 77 grad->unref(); 82 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 83 REPORTER_ASSERT(reporter, grad); [all...] |
/system/core/libpixelflinger/ |
pixelflinger.cpp | 227 static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) 235 c->shade.r0 = grad[ 0] + round; 236 c->shade.drdx = grad[ 1]; 237 c->shade.drdy = grad[ 2]; 238 c->shade.g0 = grad[ 3] + round; 239 c->shade.dgdx = grad[ 4]; 240 c->shade.dgdy = grad[ 5]; 241 c->shade.b0 = grad[ 6] + round; 242 c->shade.dbdx = grad[ 7]; 243 c->shade.dbdy = grad[ 8] [all...] |
/external/mesa3d/src/glsl/ |
ir_rvalue_visitor.cpp | 68 handle_rvalue(&ir->lod_info.grad.dPdx); 69 handle_rvalue(&ir->lod_info.grad.dPdy);
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ir_clone.cpp | 234 new_tex->lod_info.grad.dPdx = this->lod_info.grad.dPdx->clone(mem_ctx, ht); 235 new_tex->lod_info.grad.dPdy = this->lod_info.grad.dPdy->clone(mem_ctx, ht);
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opt_tree_grafting.cpp | 264 if (do_graft(&ir->lod_info.grad.dPdx) || 265 do_graft(&ir->lod_info.grad.dPdy))
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ir_hv_accept.cpp | 205 s = this->lod_info.grad.dPdx->accept(v); 209 s = this->lod_info.grad.dPdy->accept(v);
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ir_print_visitor.cpp | 225 ir->lod_info.grad.dPdx->accept(this); 227 ir->lod_info.grad.dPdy->accept(this);
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ir_reader.cpp | [all...] |
ir.h | 1240 } grad; member in union:ir_texture::__anon11042 [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/ |
ImageFilterGradient.java | 103 LinearGradient grad = new LinearGradient(0, 0, 255, 1, mColors, local 109 p.setShader(grad);
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/external/webkit/Source/WebCore/platform/graphics/android/context/ |
GraphicsContextAndroid.cpp | 80 Gradient* grad = gc->state().fillGradient.get(); local 83 if (grad) 84 pgc->setFillShader(grad->platformGradient()); 90 grad = gc->state().strokeGradient.get(); 93 if (grad) 94 pgc->setStrokeShader(grad->platformGradient());
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/system/core/include/pixelflinger/ |
pixelflinger.h | 233 void (*colorGrad12xv)(void* c, const GGLcolor* grad); 236 void (*zGrad3xv)(void* c, const GGLfixed32* grad); 239 void (*wGrad3xv)(void* c, const GGLfixed* grad); 242 void (*fogGrad3xv)(void* c, const GGLfixed* grad);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
NoiseGenerator.java | 655 return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA], x, y, z),
656 NoiseMath.grad(hash[BA], x - 1, y, z)),
657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z),
658 NoiseMath.grad(hash[BB], x - 1, y - 1, z))),
659 NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA + 1], x, y, z - 1),
660 NoiseMath.grad(hash[BA + 1], x - 1, y, z - 1)),
661 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB + 1], x, y - 1, z - 1),
662 NoiseMath.grad(hash[BB + 1], x - 1, y - 1, z - 1))));
824 public static float grad(int hash, float x, float y, float z) { method in class:NoiseGenerator.NoiseMath [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
ImprovedNoise.java | 89 static float grad(final int hash, final float x, final float y, final float z) {
method in class:ImprovedNoise
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/build/tools/droiddoc/templates-pdk/assets/ |
android-developer-docs.css | 1014 .grad-rule-top { 1015 background-image:url(images/grad-rule-qv.png);
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/build/tools/droiddoc/templates-sdk/assets/ |
android-developer-docs.css | 1221 .grad-rule-top { 1222 background-image:url(images/grad-rule-qv.png);
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/cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/ |
pdfjs.js | [all...] |