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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 38 import com.jme3.bullet.joints.PhysicsJoint;
67 protected ArrayList<PhysicsJoint> joints = new ArrayList<PhysicsJoint>(); field in class:PhysicsRigidBody
647 * do not use manually, joints are added automatically
650 if (!joints.contains(joint)) {
651 joints.add(joint);
660 joints.remove(joint);
664 * Returns a list of connected joints. This list is only filled when
666 * @return list of active joints connected to this PhysicsRigidBody
669 return joints;
674 //add joints
    [all...]
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/
SixDofSpringJoint.java 32 package com.jme3.bullet.joints;
PhysicsJoint.java 32 package com.jme3.bullet.joints;
SixDofJoint.java 32 package com.jme3.bullet.joints;
34 import com.jme3.bullet.joints.motors.RotationalLimitMotor;
35 import com.jme3.bullet.joints.motors.TranslationalLimitMotor;
Point2PointJoint.java 32 package com.jme3.bullet.joints;
ConeJoint.java 32 package com.jme3.bullet.joints;
HingeJoint.java 32 package com.jme3.bullet.joints;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/motors/
TranslationalLimitMotor.java 32 package com.jme3.bullet.joints.motors;
RotationalLimitMotor.java 32 package com.jme3.bullet.joints.motors;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/motors/
RotationalLimitMotor.java 32 package com.jme3.bullet.joints.motors;
TranslationalLimitMotor.java 32 package com.jme3.bullet.joints.motors;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 42 import com.jme3.bullet.joints.PhysicsJoint;
78 protected ArrayList<PhysicsJoint> joints = new ArrayList<PhysicsJoint>(); field in class:PhysicsRigidBody
584 * do not use manually, joints are added automatically
587 if (!joints.contains(joint)) {
588 joints.add(joint);
597 joints.remove(joint);
601 * Returns a list of connected joints. This list is only filled when
603 * @return list of active joints connected to this PhysicsRigidBody
606 return joints;
625 //add joints
    [all...]
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/
PhysicsJoint.java 32 package com.jme3.bullet.joints;
Point2PointJoint.java 32 package com.jme3.bullet.joints;
SixDofJoint.java 32 package com.jme3.bullet.joints;
36 import com.jme3.bullet.joints.motors.RotationalLimitMotor;
37 import com.jme3.bullet.joints.motors.TranslationalLimitMotor;
ConeJoint.java 32 package com.jme3.bullet.joints;
HingeJoint.java 32 package com.jme3.bullet.joints;
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/
RagdollPreset.java 7 import com.jme3.bullet.joints.SixDofJoint;
RagdollUtils.java 10 import com.jme3.bullet.joints.SixDofJoint;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestPhysicsHingeJoint.java 40 import com.jme3.bullet.joints.HingeJoint;
TestRagDoll.java 12 import com.jme3.bullet.joints.ConeJoint;
13 import com.jme3.bullet.joints.PhysicsJoint;
TestAttachGhostObject.java 42 import com.jme3.bullet.joints.HingeJoint;
TestPhysicsReadWrite.java 41 import com.jme3.bullet.joints.HingeJoint;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 40 import com.jme3.bullet.joints.PhysicsJoint;
450 * adds all physics controls and joints in the given spatial node to the physics space
460 //add joints
461 List<PhysicsJoint> joints = physicsNode.getJoints(); local
462 for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
497 * Removes all physics controls and joints in the given spatial from the physics space
507 //remove joints
508 List<PhysicsJoint> joints = physicsNode.getJoints(); local
509 for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
    [all...]
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 57 import com.jme3.bullet.joints.PhysicsJoint;
424 * adds all physics controls and joints in the given spatial node to the physics space
434 //add joints
435 List<PhysicsJoint> joints = physicsNode.getJoints(); local
436 for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
471 * Removes all physics controls and joints in the given spatial from the physics space
481 //remove joints
482 List<PhysicsJoint> joints = physicsNode.getJoints(); local
483 for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
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