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Searched
refs:kinematic
(Results
1 - 4
of
4
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
66
protected boolean
kinematic
= false;
field in class:PhysicsRigidBody
257
* Sets the node to
kinematic
mode. in this mode the node is not affected by physics
260
* @param
kinematic
262
public void setKinematic(boolean
kinematic
) {
263
this.
kinematic
=
kinematic
;
264
setKinematic(objectId,
kinematic
);
267
private native void setKinematic(long objectId, boolean
kinematic
);
270
return
kinematic
;
712
capsule.write(
kinematic
, "kinematic", false)
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
71
protected boolean
kinematic
= false;
field in class:PhysicsRigidBody
264
* Sets the node to
kinematic
mode. in this mode the node is not affected by physics
267
* @param
kinematic
269
public void setKinematic(boolean
kinematic
) {
270
this.
kinematic
=
kinematic
;
271
if (
kinematic
) {
281
return
kinematic
;
663
capsule.write(
kinematic
, "
kinematic
", false)
[
all
...]
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java
597
//It seems that adding a
Kinematic
RigidBody to the dynamicWorld prevent it from being non
kinematic
again afterward.
598
//so we add it non
kinematic
, then set it
kinematic
again.
599
boolean
kinematic
= false;
601
kinematic
= true;
605
if (
kinematic
) {
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java
544
//It seems that adding a
Kinematic
RigidBody to the dynamicWorld prevent it from being non
kinematic
again afterward.
545
//so we add it non
kinematic
, then set it
kinematic
again.
546
boolean
kinematic
= false;
548
kinematic
= true;
552
if (
kinematic
) {
[
all
...]
Completed in 844 milliseconds