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  /cts/tests/tests/opengl/libopengltest/
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader);
attach_shader_eleven.cpp 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
attach_shader_ten.cpp 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererThreeShaderTest.java 62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererBase.java 51 public int loadShader(int type, String shaderCode) {
RendererElevenShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererTenShaderTest.java 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererTwelveShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererOneShaderTest.java 63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 62 unsigned ProgramBindingBase::loadShader(unsigned type, const String& shaderSource)
81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
ProgramBinding.h 49 unsigned loadShader(unsigned type, const String& shaderSource);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.h 73 static unsigned loadShader(GraphicsContext3D*, unsigned type, const String& shaderSource);
Shader.cpp 81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource)
103 unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 203 loadShader(assetManager);
208 private void loadShader(AssetManager manager) {
218 shader = manager.loadShader(key);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 95 private int loadShader(int shaderType, String source) {
113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);

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