/cts/tests/tests/opengl/libopengltest/ |
common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
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common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
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attach_shader_one.cpp | 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); 42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader);
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attach_shader_eleven.cpp | 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
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attach_shader_three.cpp | 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
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attach_shader_ten.cpp | 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererThreeShaderTest.java | 62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererBase.java | 51 public int loadShader(int type, String shaderCode) {
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RendererElevenShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererTenShaderTest.java | 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererTwelveShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererOneShaderTest.java | 63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 23 public static int loadShader(int shaderType, String source) { 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ProgramBinding.cpp | 62 unsigned ProgramBindingBase::loadShader(unsigned type, const String& shaderSource) 81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); 87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
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ProgramBinding.h | 49 unsigned loadShader(unsigned type, const String& shaderSource);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Shader.h | 73 static unsigned loadShader(GraphicsContext3D*, unsigned type, const String& shaderSource);
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Shader.cpp | 81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource) 103 unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); 106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Technique.java | 203 loadShader(assetManager); 208 private void loadShader(AssetManager manager) { 218 shader = manager.loadShader(key);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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