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    Searched refs:mCurrentSceneMaterial (Results 1 - 2 of 2) sorted by null

  /development/tools/emulator/system/camera/fake-pipeline2/
Scene.h 107 uint32_t *mCurrentSceneMaterial;
Scene.cpp 338 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]);
342 const uint32_t *pixel = mCurrentSceneMaterial;
353 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]);

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