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Searched
refs:mCurrentSceneMaterial
(Results
1 - 2
of
2
) sorted by null
/development/tools/emulator/system/camera/fake-pipeline2/
Scene.h
107
uint32_t *
mCurrentSceneMaterial
;
Scene.cpp
338
mCurrentSceneMaterial
= &(mCurrentColors[kScene[mSceneIdx]]);
342
const uint32_t *pixel =
mCurrentSceneMaterial
;
353
mCurrentSceneMaterial
= &(mCurrentColors[kScene[mSceneIdx]]);
Completed in 271 milliseconds