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    Searched refs:m_drawTransform (Results 1 - 12 of 12) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCLayerImpl.cpp 209 ts << m_drawTransform.m11() << ", " << m_drawTransform.m12() << ", " << m_drawTransform.m13() << ", " << m_drawTransform.m14() << ", ";
210 ts << m_drawTransform.m21() << ", " << m_drawTransform.m22() << ", " << m_drawTransform.m23() << ", " << m_drawTransform.m24() << ", ";
211 ts << m_drawTransform.m31() << ", " << m_drawTransform.m32() << ", " << m_drawTransform.m33() << ", " << m_drawTransform.m34() << ", "
    [all...]
CCLayerImpl.h 136 const TransformationMatrix& drawTransform() const { return m_drawTransform; }
137 void setDrawTransform(const TransformationMatrix& matrix) { m_drawTransform = matrix; }
189 TransformationMatrix m_drawTransform;
  /external/webkit/Source/WebCore/platform/graphics/chromium/
RenderSurfaceChromium.h 66 TransformationMatrix drawTransform() const { return m_drawTransform; }
83 TransformationMatrix m_drawTransform;
RenderSurfaceChromium.cpp 74 FloatRect drawableContentRect = m_drawTransform.mapRect(localContentRect);
161 drawSurface(m_maskLayer, m_drawTransform);
LayerRendererChromium.cpp 718 const TransformationMatrix& layerDrawMatrix = drawLayer->renderSurface() ? drawLayer->renderSurface()->m_drawTransform : drawLayer->drawTransform();
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
LayerAndroid.cpp 124 m_drawTransform = layer.m_drawTransform;
273 if (m_drawTransform.hasPerspective()) {
284 TilesManager::instance()->shader()->rectInViewCoord(m_drawTransform, layerSize);
405 m_drawTransform.makeIdentity();
407 m_drawTransform = parentMatrix;
410 m_drawTransform.translate3d(position.x(),
416 m_drawTransform.translate3d(originX + position.x(),
419 m_drawTransform.multiply(m_transform);
420 m_drawTransform.translate3d(-originX
    [all...]
MediaLayer.cpp 75 TransformationMatrix m = m_drawTransform;
82 m_mediaTexture->draw(m, m_drawTransform, mediaBounds);
VideoLayerAndroid.cpp 80 &m_drawTransform, &rect);
84 TransformationMatrix addRotation = m_drawTransform;
140 &m_drawTransform, &rect);
161 &m_drawTransform, &innerRect);
173 shader->drawVideoLayerQuad(m_drawTransform, surfaceMatrix,
192 shader->drawVideoLayerQuad(m_drawTransform, matrix,
LayerAndroid.h 173 void setDrawTransform(const TransformationMatrix& transform) { m_drawTransform = m_drawTransformUnfudged = transform; }
174 virtual const TransformationMatrix* drawTransform() const { return &m_drawTransform; }
307 TransformationMatrix m_drawTransform;
CanvasLayer.cpp 207 GL_LINEAR, LayerQuad, &m_drawTransform, &rect);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
Surface.h 85 TransformationMatrix m_drawTransform;
Surface.cpp 151 m_drawTransform = transform;
152 m_drawTransform.translate3d(-rect.x(), -rect.y(), 0);
387 GLUtils::toSkMatrix(matrix, m_drawTransform);
491 return &m_drawTransform;

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