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Searched
refs:m_fboID
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
TransferQueue.cpp
59
,
m_fboID
(0)
91
if (
m_fboID
) {
92
glDeleteFramebuffers(1, &
m_fboID
);
93
m_fboID
= 0;
136
if (!
m_fboID
)
137
glGenFramebuffers(1, &
m_fboID
);
368
blitTileFromQueue(
m_fboID
, destTexture, m_sharedSurfaceTextureId,
TransferQueue.h
183
GLuint
m_fboID
; // The FBO used for copy the SurfTex to each tile
Completed in 473 milliseconds