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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TransferQueue.cpp 59 , m_fboID(0)
91 if (m_fboID) {
92 glDeleteFramebuffers(1, &m_fboID);
93 m_fboID = 0;
136 if (!m_fboID)
137 glGenFramebuffers(1, &m_fboID);
368 blitTileFromQueue(m_fboID, destTexture, m_sharedSurfaceTextureId,
TransferQueue.h 183 GLuint m_fboID; // The FBO used for copy the SurfTex to each tile

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