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    Searched refs:m_schedulingFrameDelay (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/WebCore/webaudio/
AudioBufferSourceNode.cpp 54 , m_schedulingFrameDelay(0)
105 m_schedulingFrameDelay = 0;
107 // m_schedulingFrameDelay is set here only the very first render quantum (because of above check: m_startTime >= quantumEndTime)
114 // m_schedulingFrameDelay is used in provideInput(), so factor in the current playback pitch rate.
115 m_schedulingFrameDelay = static_cast<int>(pitchRate * startFrameInQuantum);
188 // m_schedulingFrameDelay will only be non-zero the very first time that provideInput() is called, which corresponds
190 if (m_schedulingFrameDelay > 0) {
191 ASSERT(m_schedulingFrameDelay <= framesToProcess);
192 if (m_schedulingFrameDelay <= framesToProcess) {
194 memset(destinationL, 0, sizeof(float) * m_schedulingFrameDelay);
    [all...]
AudioBufferSourceNode.h 107 // m_schedulingFrameDelay is the sample-accurate scheduling offset.
110 int m_schedulingFrameDelay;

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