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  /external/webkit/Source/JavaScriptCore/wtf/
Complex.h 39 inline Complex complexFromMagnitudePhase(double magnitude, double phase)
41 return Complex(magnitude * cos(phase), magnitude * sin(phase));
  /external/replicaisland/src/com/replica/replicaisland/
InputButton.java 26 public void press(float currentTime, float magnitude) {
31 mMagnitude = magnitude;
56 float magnitude = 0.0f; local
58 magnitude = mMagnitude;
60 return magnitude;
63 public final void setMagnitude(float magnitude) {
64 mMagnitude = magnitude;
Vector2.java 55 public final void multiply(float magnitude) {
56 x *= magnitude;
57 y *= magnitude;
65 public final void divide(float magnitude) {
66 if (magnitude != 0.0f) {
67 x /= magnitude;
68 y /= magnitude;
101 final float magnitude = length(); local
104 if (magnitude != 0.0f) {
105 x /= magnitude;
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InputTouchScreen.java 64 float magnitude = 0.0f; local
66 magnitude = mTouchPoints[index].getX();
68 return magnitude;
72 float magnitude = 0.0f; local
74 magnitude = mTouchPoints[index].getY();
76 return magnitude;
InputGameInterface.java 104 final float magnitude = magnitudeRamp * Utils.sign(offset) * SLIDER_FILTER * mMovementSensitivity; local
106 mDirectionalPad.press(gameTime, magnitude, 0.0f);
259 private float filterOrientationForMovement(float magnitude) {
260 float scaledMagnitude = magnitude * mOrientationSensitivityFactor;
265 private float deadZoneFilter(float magnitude, float min, float max, float scale) {
266 float smoothedMagnatude = magnitude;
267 if (Math.abs(magnitude) < min) {
269 } else if (Math.abs(magnitude) < max) {
SleeperComponent.java 106 public void setSlam(float duration, float magnitude) {
108 mSlamMagnitude = magnitude;
LauncherComponent.java 137 public void setup(float angle, float magnitude, float launchDelay, float postLaunchDelay, boolean driveActions) {
139 mLaunchMagnitude = magnitude;
CameraSystem.java 89 void shake(float duration, float magnitude) {
91 mShakeMagnitude = magnitude;
HitReactionComponent.java 277 public void setBounceMagnitude(float magnitude) {
278 mBounceMagnitude = magnitude;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
PerturbFilter.java 40 private float magnitude; field in class:PerturbFilter
45 return (int) Math.floor(this.magnitude * (margin + size) + margin);
48 public void setMagnitude(float magnitude) {
49 this.magnitude = magnitude;
53 return this.magnitude;
59 int origSize = (int) Math.ceil(workSize / (2 * this.magnitude + 1));
62 "Found origSize : " + origSize + " and offset: " + offset + " for workSize : " + workSize + " and magnitude : "
63 + this.magnitude);
73 int px = (int) (origSize * noisex * this.magnitude);
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  /external/clang/test/Sema/
overloadable.c 57 double magnitude(DoubleVec) __attribute__((__overloadable__));
58 double magnitude(IntVec) __attribute__((__overloadable__));
60 return magnitude(d) * magnitude(d);
  /frameworks/base/core/java/android/gesture/
Instance.java 59 float magnitude = (float)Math.sqrt(sum); local
61 sample[i] /= magnitude;
  /frameworks/base/core/java/android/view/
WindowOrientationListener.java 173 * absolute magnitude of the acceleration. In particular, there are singularities
174 * in the calculation as the magnitude approaches 0. By performing the low-pass
180 * is facing. The radial distance is referred to as the magnitude below.
287 // that is turning around a corner or a plane taking off) then the magnitude
293 // without gravity to tell us which way is up. A magnitude near 0 produces
388 + ", magnitude=" + FloatMath.sqrt(x * x + y * y + z * z));
415 + ", magnitude=" + FloatMath.sqrt(x * x + y * y + z * z));
428 // Calculate the magnitude of the acceleration vector.
429 final float magnitude = FloatMath.sqrt(x * x + y * y + z * z); local
430 if (magnitude < NEAR_ZERO_MAGNITUDE)
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OrientationEventListener.java 124 float magnitude = X*X + Y*Y; local
125 // Don't trust the angle if the magnitude is small compared to the y value
126 if (magnitude * 4 >= Z*Z) {
  /development/scripts/
divide_and_compress.py 61 'a magnitude indicator either "B", "K", "M", or "G". '
103 ' a numeric value and magnitude indicator'))
104 magnitude = size_str[-1]
105 if not magnitude in ('B', 'K', 'M', 'G'):
106 raise ValueError(('filesize magnitude indicator not valid, must be "B",'
109 if magnitude == 'K':
111 elif magnitude == 'M':
113 elif magnitude == 'G':
  /packages/apps/Bluetooth/src/com/android/bluetooth/opp/
BluetoothOppReceiveFileInfo.java 231 for (int magnitude = 1; magnitude < 1000000000; magnitude *= 10) {
238 sequence += rnd.nextInt(magnitude) + 1;
  /libcore/luni/src/main/java/java/lang/
StrictMath.java 877 * value next larger in magnitude. For non-NaN {@code x},
907 * value next larger in magnitude. For non-NaN {@code x},
930 * Returns a double with the given magnitude and the sign of {@code sign}.
934 public static double copySign(double magnitude, double sign) {
940 long magnitudeBits = Double.doubleToRawLongBits(magnitude);
947 * Returns a float with the given magnitude and the sign of {@code sign}.
951 public static float copySign(float magnitude, float sign) {
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Math.java 926 * value next larger in magnitude. For non-NaN {@code x}, {@code ulp(-x) ==
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  /libcore/luni/src/main/java/java/math/
BigInteger.java 27 * An immutable signed integer of arbitrary magnitude.
53 /** The magnitude of this in the little-endian representation. */
89 private byte[] magnitude; field in class:BigInteger
225 * magnitude.
229 * @param magnitude magnitude of the new {@code BigInteger} with the most
231 * @throws NullPointerException if {@code magnitude == null}.
233 * the sign is zero and the magnitude contains non-zero entries.
235 public BigInteger(int signum, byte[] magnitude) {
236 if (magnitude == null)
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  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Eigen3f.java 142 * only when at least one matrix entry has magnitude larger than 1.
144 * @return the max magnitude in this matrix
273 * doing so, store the max magnitude entry in the given float store and the
280 * magnitude entry of the matrix.
283 * containing the max magnitude entry.
287 // Locate the maximum-magnitude entry of the matrix.
350 double magnitude = Math.sqrt(-abcDiv3); local
354 double root0 = char2Div3 + 2.0 * magnitude * cos;
355 double root1 = char2Div3 - magnitude
357 double root2 = char2Div3 - magnitude
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  /external/apache-harmony/luni/src/test/api/common/org/apache/harmony/luni/tests/java/lang/
StrictMathTest.java 185 final double magnitude = COPYSIGN_DD_CASES[i]; local
187 .abs(magnitude));
189 .abs(magnitude));
194 .copySign(magnitude, Double.NaN)));
196 .copySign(Double.NaN, magnitude)));
201 .copySign(magnitude, sign));
250 final float magnitude = COPYSIGN_FF_CASES[i]; local
252 .abs(magnitude));
254 .abs(magnitude));
259 magnitude, Float.NaN)))
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MathTest.java 182 final double magnitude = COPYSIGN_DD_CASES[i]; local
184 .abs(magnitude));
186 .abs(magnitude));
191 magnitude, Double.NaN)));
193 Double.NaN, magnitude)));
198 magnitude, sign));
254 final float magnitude = COPYSIGN_FF_CASES[i]; local
256 .abs(magnitude));
258 .abs(magnitude));
263 magnitude, Float.NaN)))
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  /packages/providers/DownloadProvider/src/com/android/providers/downloads/
Helpers.java 351 for (int magnitude = 1; magnitude < 1000000000; magnitude *= 10) {
360 sequence += sRandom.nextInt(magnitude) + 1;
  /external/kernel-headers/original/linux/
input.h 1041 * @magnitude: peak value
1058 __s16 magnitude; member in struct:ff_periodic_effect
1070 * @strong_magnitude: magnitude of the heavy motor
1071 * @weak_magnitude: magnitude of the light one
1074 * represents the magnitude of the vibration generated by the heavy one.
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  /cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
raytrace.js 236 var m = this.magnitude();
240 magnitude : function() {

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