/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
Noise.java | 62 retval.put(this.modulate((sx + x) / size, (sy + y) / size, base));
68 public float modulate(float x, float y, float z) {
method in class:Noise
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/frameworks/base/libs/hwui/ |
Program.h | 125 // Modulate, this should only be set when setColor() return true 126 bool modulate; member in struct:android::uirenderer::ProgramDescription 173 modulate = false; 207 modulate = a < COLOR_COMPONENT_THRESHOLD; 208 return modulate; 217 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || 219 return modulate; 259 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
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ProgramCache.cpp | 269 // Don't modulate 271 // Modulate 275 // Don't modulate 278 // Modulate 309 // Don't modulate 312 // Modulate 315 // Modulate with alpha 8 texture 320 // Don't modulate 323 // Modulate 326 // Modulate with alpha 8 textur [all...] |
OpenGLRenderer.cpp | [all...] |
/external/quake/quake/src/QW/client/ |
glquake2.h | 36 void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
37 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
38 int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate);
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/external/skia/src/gpu/gl/ |
GrGLProgram.cpp | 1905 GrStringBuilder modulate; local [all...] |
/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 1171 void GGLAssembler::modulate( function in class:android::GGLAssembler [all...] |
GGLAssembler.h | 358 void modulate( component_t& dest,
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