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    Searched refs:nextBuffer (Results 1 - 7 of 7) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.h 59 // nextBuffer waits for and then latches the next buffer from the
62 status_t nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence);
FramebufferSurface.cpp 71 status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
113 status_t err = nextBuffer(buf, acquireFence);
  /frameworks/av/media/libstagefright/
MediaBufferGroup.cpp 35 next = buffer->nextBuffer();
63 buffer != NULL; buffer = buffer->nextBuffer()) {
MediaBuffer.cpp 182 MediaBuffer *MediaBuffer::nextBuffer() {
  /development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c 100 static short *nextBuffer;
121 if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
124 result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
490 short *oldBuffer = nextBuffer;
493 nextBuffer = (short *) NULL;
497 nextBuffer = (short *) hello;
501 nextBuffer = (short *) android;
505 nextBuffer = sawtoothBuffer;
518 nextBuffer = recorderBuffer;
522 nextBuffer = NULL
    [all...]
  /frameworks/av/include/media/stagefright/
MediaBuffer.h 115 MediaBuffer *nextBuffer();
  /external/skia/src/gpu/
GrBufferAllocPool.cpp 269 uint32_t nextBuffer = (fPreallocBuffersInUse +
272 block.fBuffer = fPreallocBuffers[nextBuffer];

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