/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp | 52 btVector3 norm = btVector3(); local 53 jmeBulletUtil::convert(env, normal, &norm); 54 btStaticPlaneShape* shape = new btStaticPlaneShape(norm, constant);
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/external/skia/third_party/glu/libtess/ |
normal.c | 78 static void ComputeNormal( GLUtesselator *tess, GLdouble norm[3] ) 106 norm[0] = 0; norm[1] = 0; norm[2] = 1; 129 norm[0] = tNorm[0]; 130 norm[1] = tNorm[1]; 131 norm[2] = tNorm[2]; 137 norm[0] = norm[1] = norm[2] = 0 203 GLdouble norm[3]; local [all...] |
render.c | 365 static int ComputeNormal( GLUtesselator *tess, GLdouble norm[3], int check ) 367 * If check==FALSE, we compute the polygon normal and place it in norm[]. 369 * consistent orientation with respect to norm[]. If triangles are 395 norm[0] = norm[1] = norm[2] = 0.0; 413 dot = n[0]*norm[0] + n[1]*norm[1] + n[2]*norm[2]; 419 norm[0] += n[0]; norm[1] += n[1]; norm[2] += n[2] 449 GLdouble norm[3]; local [all...] |
/external/svox/pico/lib/ |
picosig2.c | 1006 picoos_int32 *norm; local [all...] |
/external/opencv/cxcore/src/ |
cxnorm.cpp | 57 norm = _update_op_( norm, t0 ); \ 58 norm = _update_op_( norm, t1 ); \ 64 norm = _update_op_( norm, t0 ); \ 65 norm = _update_op_( norm, t1 ); \ 72 norm = _update_op_( norm, t0 ); 971 double norm = 0, norm_diff = 0; local [all...] |
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/ |
autocorr.c | 38 Word32 i, norm, shift; local 66 norm = norm_l(L_sum); 67 shift = 4 - (norm >> 1); 94 norm = norm_l(L_sum); 95 L_sum = (L_sum << norm); 115 L_sum1 = L_sum1<<norm; 116 L_sum = L_sum<<norm;
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/external/icu4c/test/intltest/ |
tstnrapi.cpp | 26 Normalizer norm(iter, UNORM_NFC); 27 if(norm.next()!=0xe4) { 32 Normalizer copy(norm); 74 norm.setIndexOnly(3); 75 if(norm.current()!=0x4e3d) { 134 norm.setMode(UNORM_NONE); 135 if(norm.first()!=0x61 || norm.next()!=0x308 || norm.last()!=0x2f800) {
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tstnorm.cpp | 165 Normalizer* norm = new Normalizer("", UNORM_NFD); local 170 backAndForth(norm, canonTests[i][0]); 174 norm->setMode(UNORM_NFC); 176 backAndForth(norm, canonTests[i][0]); 179 delete norm; 184 Normalizer* norm = new Normalizer("", UNORM_NFD); local 185 iterateTest(norm, canonTests, ARRAY_LENGTH(canonTests), 1); 187 delete norm; 192 Normalizer* norm = new Normalizer("", UNORM_NFKD); local 193 iterateTest(norm, compatTests, ARRAY_LENGTH(compatTests), 1) 202 Normalizer* norm = new Normalizer("", UNORM_NFC); local 212 Normalizer* norm = new Normalizer("", UNORM_NFKC); local 232 Normalizer* norm = new Normalizer("", UNORM_NFC); local 254 Normalizer* norm = new Normalizer("", UNORM_NFD); local [all...] |
/frameworks/av/media/libstagefright/codecs/amrnb/enc/src/ |
autocorr.cpp | 171 norm = normalized autocorrelation at lag zero of type Word16 207 Word16 i, j, norm; 252 norm = norm_l (sum); 253 sum = L_shl (sum, norm); 267 sum = L_shl (sum, norm); 271 norm = sub (norm, overfl_shft); 273 return norm; 311 register Word16 norm; local 414 norm = norm_l(sum) 416 sum <<= norm; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
StripBox.java | 153 Vector3f norm = new Vector3f(); local 156 norm.set(vert[i]).normalizeLocal(); 158 normals[i * 3 + 0] = norm.x; 159 normals[i * 3 + 1] = norm.x; 160 normals[i * 3 + 2] = norm.x;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestSSAO.java | 66 Texture norm = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall_normal.jpg"); local 67 norm.setWrap(Texture.WrapMode.Repeat); 69 mat.setTexture("NormalMap", norm);
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/cts/apps/CtsVerifier/lib/colorchecker/ |
whitebalancetest.cpp | 111 float norm = color/ 255.0f; local 115 if (norm > 0.04045f) { 116 linearColor = pow(((norm + 0.055f) / 1.055f), 2.4f); 118 linearColor = norm / 12.92f;
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Quaternion.java | 397 float norm = norm();
local 398 // we explicitly test norm against one here, saving a division
400 float s = (norm == 1f) ? 2f : (norm > 0f) ? 2f / norm : 0;
417 // using s=2/norm (instead of 1/norm) saves 9 multiplications by 2 here
442 float norm = norm();
local 506 float norm = norm(); local 1079 public float norm() { method in class:Quaternion 1117 float norm = norm(); local 1135 float norm = norm(); local [all...] |
/external/webrtc/src/common_audio/signal_processing/ |
levinson_durbin.c | 38 WebRtc_Word16 norm; local 42 norm = WebRtcSpl_NormW32(R[0]); 46 temp1W32 = WEBRTC_SPL_LSHIFT_W32(R[i], norm); 142 norm = WebRtcSpl_NormW32(temp3W32); 143 if ((Alpha_exp <= norm) || (temp3W32 == 0)) 224 norm = WebRtcSpl_NormW32(temp1W32); 225 temp1W32 = WEBRTC_SPL_LSHIFT_W32(temp1W32, norm); 232 Alpha_exp = Alpha_exp + norm;
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
ImageSkia.cpp | 311 FloatRect norm = rect; local 312 if (norm.width() < 0) { 313 norm.setX(norm.x() + norm.width()); 314 norm.setWidth(-norm.width()); 316 if (norm.height() < 0) { 317 norm.setY(norm.y() + norm.height()) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
BatchNode.java | 511 Vector3f norm = vars.vect2; local 525 norm.x = tmpFloatN[index++]; 527 norm.y = tmpFloatN[index++]; 529 norm.z = tmpFloatN[index]; 532 transform.multNormal(norm, norm); 536 tmpFloatN[index++] = norm.x; 538 tmpFloatN[index++] = norm.y; 540 tmpFloatN[index++] = norm.z; 555 Vector3f norm = vars.vect2 local [all...] |
/external/dropbear/libtommath/ |
bn_mp_div.c | 106 int res, n, t, i, norm, neg; local 152 norm = mp_count_bits(&y) % DIGIT_BIT; 153 if (norm < (int)(DIGIT_BIT-1)) { 154 norm = (DIGIT_BIT-1) - norm; 155 if ((res = mp_mul_2d (&x, norm, &x)) != MP_OKAY) { 158 if ((res = mp_mul_2d (&y, norm, &y)) != MP_OKAY) { 162 norm = 0; 272 if ((res = mp_div_2d (&x, norm, &x, NULL)) != MP_OKAY) {
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/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/ |
Tnaf.java | 75 * Computes the norm of an element <code>λ</code> of 80 * @return The norm of <code>λ</code>. 82 public static BigInteger norm(final byte mu, ZTauElement lambda) method in class:Tnaf 84 BigInteger norm; local 97 norm = s1.add(s2).add(s3); 101 norm = s1.subtract(s2).add(s3); 108 return norm; 112 * Computes the norm of an element <code>λ</code> of 121 * @return The norm of <code>λ</code>. 123 public static SimpleBigDecimal norm(final byte mu, SimpleBigDecimal u method in class:Tnaf 126 SimpleBigDecimal norm; local 321 BigInteger norm = norm(mu, lambda); local 731 BigInteger norm = norm(mu, lambda); local [all...] |
/frameworks/rs/ |
rsComponent.h | 34 void set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize=1);
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/frameworks/support/renderscript/v8/rs_support/ |
rsComponent.h | 34 void set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize=1);
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/cts/suite/audio_quality/test_description/processing/ |
calc_thd.py | 37 P0 = math.pow(la.norm(fftData[baseSignalLoc - iMargain/2: baseSignalLoc + iMargain/2]), 2) 41 Pothers += math.pow(la.norm(fftData[i - iMargain/2: i + iMargain/2]), 2)
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
CollisionResult.java | 74 public void setContactNormal(Vector3f norm){ 75 this.contactNormal = norm;
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/external/libvpx/vp8/encoder/ |
boolhuff.c | 65 DECLARE_ALIGNED(16, static const unsigned int, norm[256]) = 106 shift = norm[range];
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.vert | 46 vec4 norm = vec4(0.0, 1.0, 0.0, 0.0); 54 viewDir.z = dot(temp, norm); 60 lightDir.z = dot(temp, norm);
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/frameworks/ml/bordeaux/learning/multiclass_pa/native/ |
multiclass_pa.cpp | 90 float norm = 0; local 92 norm += inputs[i] * inputs[i]; 94 return norm; 99 float norm = 0; local 101 norm += inputs[i].second * inputs[i].second; 103 return norm;
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