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    Searched refs:normalMap (Results 1 - 5 of 5) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Surface.java 119 //normalMap merges normals of faces that will be rendered smooth
120 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(vertices.length);
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
129 Vector3f n = normalMap.get(vertices[i]);
232 * @param normalMap
239 private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
241 Vector3f n = normalMap.get(v);
243 normalMap.put(v, normalToAdd.clone());
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 64 protected Texture diffuseMap, normalMap, specularMap, alphaMap;
121 normalMap = null;
148 if (normalMap != null) material.setTexture("NormalMap", normalMap);
233 if (normalMap == null){
235 normalMap = loadTexture(path);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 150 // normalMap merges normals of faces that will be rendered smooth
151 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(verticesAmount);
200 this.addNormal(n, normalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
201 normalList.add(normalMap.get(vertices[v1]));
202 normalList.add(normalMap.get(vertices[v2]));
203 normalList.add(normalMap.get(vertices[v3]));
235 this.addNormal(n, normalMap, smooth, vertices[v4]);
236 normalList.add(normalMap.get(vertices[v1]));
237 normalList.add(normalMap.get(vertices[v3]));
238 normalList.add(normalMap.get(vertices[v4]));
    [all...]
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 74 * additionally handle <em>NormalMap</em> and <em>SpecularMap</em> as secondary maps.</p>
139 * Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the atlas.
145 Texture normal = getMaterialTexture(geometry, "NormalMap");
157 addTexture(diffuse, "NormalMap", keyName);
460 * Create a texture atlas for the given root node, containing DiffuseMap, NormalMap and SpecularMap.
504 Texture normalMap = atlas.getAtlasTexture("NormalMap");
509 if (normalMap != null) {
510 mat.setTexture("NormalMap", normalMap);
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
507 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
513 Vector3f n = normalMap.get(v);

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