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    Searched refs:numberOfTriangles (Results 1 - 5 of 5) sorted by null

  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_DebugShapeFactory.cpp 112 int numberOfTriangles = hull->numTriangles();
113 int numberOfFloats = 3 * 3 * numberOfTriangles;
122 for (int i = 0; i < numberOfTriangles; i++) {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 174 int numberOfTriangles = hull.numTriangles();
177 final int numberOfFloats = 3 * 3 * numberOfTriangles;
189 for (int i = 0; i < numberOfTriangles; i++) {
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.h 210 int numberOfTriangles() const
215 // Returns the computed triangle at index, 0 <= index < numberOfTriangles().
LoopBlinnLocalTriangulator.cpp 119 for (int i = 0; i < numberOfTriangles() && !gotNext; ++i) {
267 for (int i = 0; i < numberOfTriangles(); ++i) {
LoopBlinnPathProcessor.cpp 262 int numberOfTriangles() const
266 return m_triangulator->numberOfTriangles();
581 for (int i = 0; i < seg->numberOfTriangles(); i++) {
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