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    Searched refs:projector (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/glsl/
lower_texture_projection.cpp 28 * projector if present.
30 * Many GPUs have a texture sampling opcode that takes the projector
31 * and does the divide internally, thus the presence of the projector
55 if (!ir->projector)
60 ir_variable *var = new(mem_ctx) ir_variable(ir->projector->type,
61 "projector", ir_var_auto);
65 ir->projector->type,
66 ir->projector,
85 ir->projector = NULL;
ir_rvalue_visitor.cpp 54 handle_rvalue(&ir->projector);
ir_clone.cpp 214 if (this->projector)
215 new_tex->projector = this->projector->clone(mem_ctx, ht);
ir_hv_accept.cpp 178 if (this->projector) {
179 s = this->projector->accept(v);
ir_print_visitor.cpp 198 if (ir->projector)
199 ir->projector->accept(this);
opt_tree_grafting.cpp 247 do_graft(&ir->projector) ||
ir.h 1177 : op(op), projector(NULL), shadow_comparitor(NULL)
1221 ir_rvalue *projector; member in class:ir_texture
    [all...]
ir_reader.cpp     [all...]
ir_to_llvm.cpp     [all...]
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.equinox.p2.director_2.0.3.R36x_v20101117-1018.jar 

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