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    Searched refs:pureColor (Results 1 - 12 of 12) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
RasterRenderer.cpp 109 renderInfo.isPureColor = GLUtils::isPureColorBitmap(m_bitmap, renderInfo.pureColor);
113 m_bitmapPureColor = renderInfo.pureColor;
TileTexture.h 76 // Make sure the following pureColor getter/setter are only read/written
81 Color pureColor() { return m_pureColor; }
DrawQuadData.h 88 virtual bool pureColor() const { return false; }
128 virtual bool pureColor() const { return true; }
168 virtual bool pureColor() const { return false; }
BaseRenderer.h 66 Color pureColor;
ShaderProgram.cpp 107 // We could pass the pureColor into either Vertex or Frag Shader.
337 m_handleArray[PureColor].init(-1, -1, pureColorPosition, pureColorProgram,
339 initProgram(PureColor);
579 Color ShaderProgram::shaderColor(Color pureColor, float opacity)
581 float r = pureColor.red() / 255.0;
582 float g = pureColor.green() / 255.0;
583 float b = pureColor.blue() / 255.0;
584 float a = pureColor.alpha() / 255.0;
728 const Color& pureColor, const FloatRect& fillPortion,
740 if (type != PureColor) {
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GLUtils.h 90 static bool isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor);
TileTexture.cpp 140 PureColorQuadData data(commonData, pureColor());
TransferQueue.h 102 Color pureColor;
ShaderProgram.h 41 PureColor,
134 // No texture needed, just a pureColor quad.
176 const Color& pureColor, const FloatRect& fillPortion,
178 Color shaderColor(Color pureColor, float opacity);
TransferQueue.cpp 306 destTexture->setPureColor(data->pureColor);
450 data.pureColor = renderInfo->pureColor;
BaseRenderer.cpp 152 renderInfo.pureColor = canvas.solidColor();
GLUtils.cpp 382 bool GLUtils::isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor)
388 pureColor = Color(Color::transparent);
414 pureColor = Color(rgbaPtr[0], rgbaPtr[1], rgbaPtr[2], rgbaPtr[3]);

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