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  /external/quake/quake/src/QW/client/
d_part.c 60 short *pz; local
87 pz = d_pzbuffer + (d_zwidth * v) + u;
103 for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
105 if (pz[0] <= izi)
107 pz[0] = izi;
116 for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
118 if (pz[0] <= izi)
120 pz[0] = izi;
124 if (pz[1] <= izi)
126 pz[1] = izi
    [all...]
d_zpoint.c 34 short *pz; local
37 pz = d_pzbuffer + (d_zwidth * r_zpointdesc.v) + r_zpointdesc.u;
41 if (*pz <= izi)
43 *pz = izi;
d_sprite.c 46 short *pz; local
63 pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
166 if (*pz <= (izi >> 16))
168 *pz = izi >> 16;
175 pz++;
d_varsa.s 91 .globl zi8stepu, sdivz8stepu, tdivz8stepu, pz
106 pz: .long 0 label
d_spr8.s 195 // set pz to point to the first z-buffer pixel in the span
205 movl %eax,pz
412 movl pz,%ecx
590 movl %ecx,pz
690 movl pz,%ecx
698 movl pz,%ecx
d_varsa.asm 232 externdef pz:dword
278 public zi8stepu, sdivz8stepu, tdivz8stepu, pz
293 pz dd 0 define
quakeasm.h 259 .extern pz
d_polyse.c 35 short *pz; member in struct:__anon12872
427 d_pedgespanpackage->pz = d_pz;
641 lpz = pspanpackage->pz;
d_spr8.asm 232 externdef pz:dword
346 mov ds:dword ptr[pz],eax
490 mov ecx,ds:dword ptr[pz]
646 mov ds:dword ptr[pz],ecx
710 mov ecx,ds:dword ptr[pz]
714 mov ecx,ds:dword ptr[pz]
d_scana.asm 232 externdef pz:dword
  /external/quake/quake/src/WinQuake/
d_part.cpp 60 short *pz; local
87 pz = d_pzbuffer + (d_zwidth * v) + u;
103 for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
105 if (pz[0] <= izi)
107 pz[0] = izi;
116 for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
118 if (pz[0] <= izi)
120 pz[0] = izi;
124 if (pz[1] <= izi)
126 pz[1] = izi;
    [all...]
d_zpoint.cpp 34 short *pz; local
37 pz = d_pzbuffer + (d_zwidth * r_zpointdesc.v) + r_zpointdesc.u;
41 if (*pz <= izi)
43 *pz = izi;
d_sprite.cpp 46 short *pz; local
63 pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
166 if (*pz <= (izi >> 16))
168 *pz = izi >> 16;
175 pz++;
d_varsa.s 91 .globl zi8stepu, sdivz8stepu, tdivz8stepu, pz
106 pz: .long 0 label
d_polyse.cpp 35 short *pz; member in struct:__anon13155
427 d_pedgespanpackage->pz = d_pz;
643 lpz = pspanpackage->pz;
774 d_pedgespanpackage->pz = d_pz;
872 d_pedgespanpackage->pz = d_pz;
d_spr8.s 195 // set pz to point to the first z-buffer pixel in the span
205 movl %eax,pz
412 movl pz,%ecx
590 movl %ecx,pz
690 movl pz,%ecx
698 movl pz,%ecx
quakeasm.h 265 .extern pz
  /libcore/luni/src/test/java/libcore/java/lang/
OldAndroidFloatDoubleTest.java 40 float pz = 0.0f; local
47 assertTrue(pz == pz);
48 assertTrue(pz == nz);
49 assertTrue(pz == pzero);
50 assertTrue(pz == nzero);
52 assertTrue(nz == pz);
57 assertTrue(pzero == pz);
62 assertTrue(nzero == pz);
68 assertEquals(Float.valueOf(pz), Float.valueOf(pz))
95 double pz = 0.0; local
    [all...]
  /external/srec/audio/AudioIn/UNIX/src/
filter.c 233 typeSample *pz; // pointer to delay line local
247 pz = pFIR->z + pFIR->state; // point to next empty slot in delay line
250 *pz-- = *pInput++;
251 if (pz < pz_beg)
252 pz = pz_end; // wrap around (circular buffer)
261 pz = pFIR->z + pFIR->state;
265 accum += *ph++ * *pz++;
269 pz = pFIR->z;
273 accum += *ph++ * *pz++;
  /external/v8/test/mjsunit/
negate-zero.js 35 var pz = 0; variable
41 assertFalse(IsNegativeZero(pz), "0");
42 assertTrue(IsNegativeZero(-pz), "-(0)");
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
access-nbody.js 19 Body.prototype.offsetMomentum = function(px,py,pz) {
22 this.vz = -pz / SOLAR_MASS;
83 var pz = 0.0;
90 pz += b.vz * m;
92 this.bodies[0].offsetMomentum(px,py,pz);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
access-nbody.js 19 Body.prototype.offsetMomentum = function(px,py,pz) {
22 this.vz = -pz / SOLAR_MASS;
83 var pz = 0.0;
90 pz += b.vz * m;
92 this.bodies[0].offsetMomentum(px,py,pz);
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drm.h 73 D3DVALUE px, D3DVALUE py, D3DVALUE pz,
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRM.H 73 D3DVALUE px, D3DVALUE py, D3DVALUE pz,
  /external/opencv/cv/src/
cvlinefit.cpp 245 float px = _line[3], py = _line[4], pz = _line[5];
256 z = points[j].z - pz;

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