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  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Transform.java 51 private Quaternion rot = new Quaternion(); field in class:Transform
55 public Transform(Vector3f translation, Quaternion rot){
57 this.rot.set(rot);
60 public Transform(Vector3f translation, Quaternion rot, Vector3f scale){
61 this(translation, rot);
69 public Transform(Quaternion rot){
70 this(Vector3f.ZERO, rot);
79 * @param rot The new rotation for this matrix.
82 public Transform setRotation(Quaternion rot) {
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  /external/regex-re2/util/
hash.cc 43 #define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k)))) macro
66 Some k values for my "a-=c; a^=rot(c,k); c+=b;" arrangement that
91 a -= c; a ^= rot(c, 4); c += b; \
92 b -= a; b ^= rot(a, 6); a += c; \
93 c -= b; c ^= rot(b, 8); b += a; \
94 a -= c; a ^= rot(c,16); c += b; \
95 b -= a; b ^= rot(a,19); a += c; \
96 c -= b; c ^= rot(b, 4); b += a; \
126 c ^= b; c -= rot(b,14); \
127 a ^= c; a -= rot(c,11);
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  /packages/apps/Camera/jni/feature_mos/src/mosaic/
EdgePointerUtil.h 27 inline EdgePointer rot(EdgePointer a) function
Delaunay.h 113 #define oprev(a) rot(onext(rot(a)))
114 #define lnext(a) rot(onext(rotinv(a)))
116 #define rnext(a) rotinv(onext(rot(a)))
124 #define right(a) orig(rot(a))
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
EdgePointerUtil.h 27 inline EdgePointer rot(EdgePointer a) function
Delaunay.h 113 #define oprev(a) rot(onext(rot(a)))
114 #define lnext(a) rot(onext(rotinv(a)))
116 #define rnext(a) rotinv(onext(rot(a)))
124 #define right(a) orig(rot(a))
  /frameworks/base/graphics/java/android/renderscript/
Matrix2f.java 104 * @param rot rotation angle
106 public void loadRotate(float rot) {
108 rot *= (float)(java.lang.Math.PI / 180.0f);
109 c = (float)java.lang.Math.cos(rot);
110 s = (float)java.lang.Math.sin(rot);
164 * @param rot angle of rotation
166 public void rotate(float rot) {
168 tmp.loadRotate(rot);
Matrix3f.java 111 * @param rot angle of rotation
116 public void loadRotate(float rot, float x, float y, float z) {
118 rot *= (float)(java.lang.Math.PI / 180.0f);
119 c = (float)java.lang.Math.cos(rot);
120 s = (float)java.lang.Math.sin(rot);
150 * @param rot rotation angle
152 public void loadRotate(float rot) {
155 rot *= (float)(java.lang.Math.PI / 180.0f);
156 c = (float)java.lang.Math.cos(rot);
157 s = (float)java.lang.Math.sin(rot);
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  /frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/
Matrix2f.java 104 * @param rot rotation angle
106 public void loadRotate(float rot) {
108 rot *= (float)(java.lang.Math.PI / 180.0f);
109 c = (float)java.lang.Math.cos(rot);
110 s = (float)java.lang.Math.sin(rot);
164 * @param rot angle of rotation
166 public void rotate(float rot) {
168 tmp.loadRotate(rot);
Matrix3f.java 111 * @param rot angle of rotation
116 public void loadRotate(float rot, float x, float y, float z) {
118 rot *= (float)(java.lang.Math.PI / 180.0f);
119 c = (float)java.lang.Math.cos(rot);
120 s = (float)java.lang.Math.sin(rot);
150 * @param rot rotation angle
152 public void loadRotate(float rot) {
155 rot *= (float)(java.lang.Math.PI / 180.0f);
156 c = (float)java.lang.Math.cos(rot);
157 s = (float)java.lang.Math.sin(rot);
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 152 public Quaternion getPhysicsRotation(Quaternion rot) {
153 if (rot == null) {
154 rot = new Quaternion();
156 getPhysicsRotation(objectId, rot);
157 return rot;
160 private native void getPhysicsRotation(long objectId, Quaternion rot);
165 public Matrix3f getPhysicsRotationMatrix(Matrix3f rot) {
166 if (rot == null) {
167 rot = new Matrix3f();
169 getPhysicsRotationMatrix(objectId, rot);
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PhysicsRigidBody.java 186 public Quaternion getPhysicsRotation(Quaternion rot) {
187 if (rot == null) {
188 rot = new Quaternion();
190 getPhysicsRotation(objectId, rot);
191 return rot;
194 private native void getPhysicsRotation(long objectId, Quaternion rot);
199 public Matrix3f getPhysicsRotationMatrix(Matrix3f rot) {
200 if (rot == null) {
201 rot = new Matrix3f();
203 getPhysicsRotationMatrix(objectId, rot);
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  /frameworks/rs/
rsMatrix4x4.h 42 void loadRotate(float rot, float x, float y, float z);
65 void rotate(float rot, float x, float y, float z) {
67 tmp.loadRotate(rot, x, y, z);
  /frameworks/support/renderscript/v8/rs_support/
rsMatrix4x4.h 42 void loadRotate(float rot, float x, float y, float z);
65 void rotate(float rot, float x, float y, float z) {
67 tmp.loadRotate(rot, x, y, z);
  /external/qemu/android/skin/
trackball.c 110 rotator_reset( Rotator rot, int dx, int dy )
122 rot->d[0] = zx;
123 rot->d[1] = zy;
124 rot->d[2] = 0.;
126 rot->n[0] = -rot->d[1];
127 rot->n[1] = rot->d[0];
128 rot->n[2] = 0;
130 rot->angle = len * ANGLE_FACTOR
415 RotatorRec rot[1]; local
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rect.h 29 extern void skin_pos_rotate( SkinPos* dst, SkinPos* src, SkinRotation rot );
35 extern void skin_size_rotate( SkinSize* dst, SkinSize* src, SkinRotation rot );
  /external/skia/tests/
Matrix44Test.cpp 68 SkMatrix44 rot; local
72 rot.setRotateDegreesAbout(0, 0, -1, common_angles[i]);
74 SkMatrix rot3x3 = rot;
81 SkMatrix44 mat, inverse, iden1, iden2, rot; local
100 rot.setRotateDegreesAbout(
105 mat.postConcat(rot);
  /hardware/invensense/libsensors_iio/software/core/mllite/
hal_outputs.c 256 long rot[9]; local
259 inv_quaternion_to_rotation(hal_out.nav_quat, rot);
260 r[0][0] = rot[0]*conv;
261 r[0][1] = rot[1]*conv;
262 r[0][2] = rot[2]*conv;
263 r[1][0] = rot[3]*conv;
264 r[1][1] = rot[4]*conv;
265 r[1][2] = rot[5]*conv;
266 r[2][0] = rot[6]*conv;
267 r[2][1] = rot[7]*conv;
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ml_math_func.c 340 * @param[out] rot Rotation matrix in fixed point. One is 2^30. The
346 void inv_quaternion_to_rotation(const long *quat, long *rot)
348 rot[0] =
352 rot[1] =
354 rot[2] =
356 rot[3] =
358 rot[4] =
362 rot[5] =
364 rot[6] =
366 rot[7]
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 155 public Quaternion getPhysicsRotation(Quaternion rot) {
156 if (rot == null) {
157 rot = new Quaternion();
161 return rot.set(physicsLocation.getRotation());
167 public Matrix3f getPhysicsRotationMatrix(Matrix3f rot) {
168 if (rot == null) {
169 rot = new Matrix3f();
173 return rot.set(physicsLocation.getRotation());
  /hardware/invensense/mlsdk/mllite/
mlMathFunc.c 228 * @param[out] rot Rotation matrix in fixed point. One is 2^30. The
234 void inv_quaternion_to_rotation(const long *quat, long *rot)
236 rot[0] =
239 rot[1] = inv_q29_mult(quat[1], quat[2]) - inv_q29_mult(quat[3], quat[0]);
240 rot[2] = inv_q29_mult(quat[1], quat[3]) + inv_q29_mult(quat[2], quat[0]);
241 rot[3] = inv_q29_mult(quat[1], quat[2]) + inv_q29_mult(quat[3], quat[0]);
242 rot[4] =
245 rot[5] = inv_q29_mult(quat[2], quat[3]) - inv_q29_mult(quat[1], quat[0]);
246 rot[6] = inv_q29_mult(quat[1], quat[3]) - inv_q29_mult(quat[2], quat[0]);
247 rot[7] = inv_q29_mult(quat[2], quat[3]) + inv_q29_mult(quat[1], quat[0])
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  /external/jmonkeyengine/engine/src/core/com/jme3/app/
DebugKeysAppState.java 106 Quaternion rot = cam.getRotation(); local
109 System.out.println("Camera Rotation: " + rot);
  /system/core/libpixelflinger/codeflinger/
ARMAssembler.cpp 458 uint32_t immediate, uint32_t& rot, uint32_t& imm)
460 rot = 0;
468 rot += 2;
469 if (rot == 32) {
470 rot = 0;
475 rot = (16 - (rot>>1)) & 0xF;
480 if (((imm>>(rot<<1)) | (imm<<(32-(rot<<1)))) != immediate)
490 uint32_t rot, imm local
496 uint32_t rot, imm; local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
Feature.java 130 DynamicArray<Number> rotArray = ((DynamicArray<Number>) targetStructure.getFieldValue("rot"));
131 Quaternion rot = new Quaternion(new float[] { rotArray.get(0).floatValue(), rotArray.get(1).floatValue(), rotArray.get(2).floatValue() }); local
140 y = rot.getY();
141 float z = rot.getZ();
142 rot.set(rot.getX(), z, -y, rot.getW());
149 Transform result = new Transform(loc, rot);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
BillboardControl.java 196 Quaternion rot=new Quaternion().fromRotationMatrix(orient); local
198 rot = parent.getWorldRotation().inverse().multLocal(rot);
199 rot.normalizeLocal();
201 spatial.setLocalRotation(rot);

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