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  /external/quake/quake/src/QW/client/
d_fill.c 32 int rx, ry, rwidth, rheight; local
37 ry = rect->y;
46 if (ry < 0)
48 rheight += ry;
49 ry = 0;
53 if (ry+rheight > vid.height)
59 dest = ((byte *)vid.buffer + ry*vid.rowbytes + rx);
70 for (ry=0 ; ry<rheight ; ry++
    [all...]
  /external/quake/quake/src/WinQuake/
d_fill.cpp 32 int rx, ry, rwidth, rheight; local
37 ry = rect->y;
46 if (ry < 0)
48 rheight += ry;
49 ry = 0;
53 if (ry+rheight > vid.height)
59 dest = ((byte *)vid.buffer + ry*vid.rowbytes + rx);
70 for (ry=0 ; ry<rheight ; ry++)
    [all...]
  /external/skia/src/svg/
SkSVGEllipse.cpp 19 SVG_ATTRIBUTE(ry)
27 SkScalar cx, cy, rx, ry; local
31 SkParse::FindScalar(f_ry.c_str(), &ry);
34 top = cy - ry;
36 bottom = cy + ry;
  /external/webkit/Source/WebCore/svg/
SVGEllipseElement.idl 37 readonly attribute SVGAnimatedLength ry;
SVGRectElement.idl 40 readonly attribute SVGAnimatedLength ry;
SVGEllipseElement.h 60 DECLARE_ANIMATED_LENGTH(Ry, ry)
SVGRectElement.h 62 DECLARE_ANIMATED_LENGTH(Ry, ry)
SVGPathByteStreamSource.cpp 103 bool SVGPathByteStreamSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
106 ry = readFloat();
SVGPathParser.cpp 241 float ry; local
246 if (!m_source->parseArcToSegment(rx, ry, angle, largeArc, sweep, targetPoint))
249 // If rx = 0 or ry = 0 then this arc is treated as a straight line segment (a "lineto") joining the endpoints.
252 ry = fabsf(ry);
253 if (!rx || !ry) {
270 return decomposeArcToCubic(angle, rx, ry, point1, targetPoint, largeArc, sweep);
272 m_consumer->arcTo(rx, ry, angle, largeArc, sweep, targetPoint, m_mode);
404 bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag)
414 float squareRy = ry * ry
    [all...]
SVGEllipseElement.cpp 39 DEFINE_ANIMATED_LENGTH(SVGEllipseElement, SVGNames::ryAttr, Ry, ry)
69 document()->accessSVGExtensions()->reportError("A negative value for ellipse <ry> is not allowed");
164 float radiusY = ry().value(this);
176 || ry().isRelative();
SVGPathSegListSource.cpp 138 bool SVGPathSegListSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
144 ry = arcTo->r2();
  /external/skia/src/effects/
SkRectShape.cpp 37 void SkRectShape::setRRect(const SkRect& bounds, SkScalar rx, SkScalar ry) {
41 if (ry < 0) {
42 ry = 0;
46 fRadii.set(rx, ry);
SkBlurMask.cpp 108 static void kernel_clamped(uint8_t dst[], int rx, int ry, const uint32_t sum[],
112 uint32_t scale = (1 << 24) / ((2*rx + 1)*(2*ry + 1));
117 int dh = sh + 2*ry;
119 int prev_y = -2*ry;
169 static void apply_kernel(uint8_t dst[], int rx, int ry, const uint32_t sum[],
172 kernel_clamped(dst, rx, ry, sum, sw, sh);
176 uint32_t scale = (1 << 24) / ((2*rx + 1)*(2*ry + 1));
181 int dh = sh + 2*ry;
183 int prev_y = -2*ry;
268 static void kernel_interp_clamped(uint8_t dst[], int rx, int ry,
578 int ry = rx; \/\/ only do square blur for now local
    [all...]
  /external/opencv/cv/src/
cvcalcimagehomography.cpp 61 CvMat ry = cvMat( 1, 3, CV_32F, _ry ); local
93 cvCrossProduct( &rz, &rx, &ry );
94 cvScale( &ry, &ry, 1./cvNorm( &ry, 0, CV_L2 ) );
  /external/skia/src/animator/
SkDrawRectangle.cpp 119 SK_MEMBER(ry, Float),
126 SkRoundRect::SkRoundRect() : rx(0), ry(0) {
131 maker.fCanvas->drawRoundRect(fRect, rx, ry, *maker.fPaint);
138 SkDebugf("left=\"%g\" top=\"%g\" right=\"%g\" bottom=\"%g\" rx=\"%g\" ry=\"%g\" />\n",
140 SkScalarToFloat(fRect.fBottom), SkScalarToFloat(rx), SkScalarToFloat(ry));
SkDrawRectangle.h 50 SkScalar ry; member in class:SkRoundRect
  /external/skia/include/core/
SkStroke.h 46 void strokeRRect(const SkRect& rect, SkScalar rx, SkScalar ry, SkPath*) const;
  /external/skia/include/effects/
SkRectShape.h 41 void setRRect(const SkRect&, SkScalar rx, SkScalar ry);
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
AbstractHeightMap.java 467 for (int ry = -radius; ry <= radius; ry++) {
471 if (y+ry < 0 || y+ry >= size) {
475 neighAverage += heightData[(x+rx) + (y+ry) * size];
  /external/webkit/Source/WebCore/platform/graphics/cg/
PDFDocumentImage.cpp 109 CGPoint ry = CGPointMake(-height * sina, height * cosa); local
113 CGContextTranslateCTM(context->platformContext(), floorf(-min(zero, min(rx.x, ry.x))), floorf(-min(zero, min(rx.y, ry.y))));
  /frameworks/base/libs/hwui/
ShapeCache.cpp 33 float rx, float ry, SkPaint* paint) {
34 RoundRectShapeCacheEntry entry(width, height, rx, ry, paint);
41 path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
  /external/skia/src/core/
SkPath.cpp 592 void SkPath::addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry,
604 bool skip_vert = ry >= halfH;
616 ry = halfH;
620 SkScalar sy = SkScalarMul(ry, CUBIC_ARC_FACTOR);
629 rect.fLeft, rect.fTop + ry - sy,
630 rect.fLeft, rect.fTop + ry); // top-left
632 this->lineTo(rect.fLeft, rect.fBottom - ry); // left
634 this->cubicTo(rect.fLeft, rect.fBottom - ry + sy,
641 rect.fRight, rect.fBottom - ry + sy,
642 rect.fRight, rect.fBottom - ry); // bot-righ
738 SkScalar ry = SkScalarHalf(oval.height()); local
    [all...]
  /external/skia/samplecode/
SampleDraw.cpp 191 SkScalar ry = fRect.height() / 5; local
192 if (rx < ry) {
193 ry = rx;
195 rx = ry;
197 canvas->drawRoundRect(fRect, rx, ry, fPaint);
  /frameworks/native/opengl/libagl/
matrix.cpp 727 const GLfixed ry = rhs->y; local
728 lhs->x = mla2a(rx, m[ 0], ry, m[ 4], m[12]);
729 lhs->y = mla2a(rx, m[ 1], ry, m[ 5], m[13]);
730 lhs->z = mla2a(rx, m[ 2], ry, m[ 6], m[14]);
731 lhs->w = mla2a(rx, m[ 3], ry, m[ 7], m[15]);
737 const GLfixed ry = rhs->y; local
739 lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]);
740 lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]);
741 lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]);
742 lhs->w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15])
748 const GLfixed ry = rhs->y; local
763 const GLfixed ry = rhs->y; local
777 const GLfixed ry = rhs->y; local
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorDistnoise.java 131 float ry = abstractNoiseFunc1.execute(x, y, z) * distortion; local
133 return abstractNoiseFunc2.executeSigned(x + rx, y + ry, z + rz); //distorted-domain noise

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