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    Searched refs:sOne (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/pixelflinger2/
scanline.cpp 86 const BlendComp_t & constantA, const BlendComp_t & sOne) __attribute__((always_inline));
91 const BlendComp_t & constantA, const BlendComp_t & sOne)
118 factor = sOne - srcA;
124 factor = sOne - dstA;
127 factor = MIN2(srcA, sOne - dstA);
140 factor = sOne - constantA;
411 // BlendComp_t sOne = 255, sZero = 0;
412 // Vec4<BlendComp_t> one = sOne, zero = sZero;
442 // blendStateColor.a, sOne);
445 // blendStateColor.a, sOne, sZero, src.a, dst.a
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llvm_scanline.cpp 128 Value * sOne, const bool isVector, IRBuilder<> & builder)
156 factor = builder.CreateSub(sOne, srcA);
166 factor = builder.CreateSub(sOne, dstA);
172 factor = minIntScalar(builder, srcA, builder.CreateSub(sOne, dstA));
174 factor = intVec(builder, factor, factor, factor, sOne);
176 factor = sOne; // when it's used for source alpha, it's just 1
190 factor = builder.CreateSub(sOne, constantA);
331 Value * const sOne = builder.getInt32(255);
350 constantA, sOne, true, builder);
353 constantA, sOne, sZero, srcA, dstA
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