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Searched
refs:setCcdSweptSphereRadius
(Results
1 - 14
of
14
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java
241
public void
setCcdSweptSphereRadius
(float radius) {
242
setCcdSweptSphereRadius
(objectId, radius);
245
private native void
setCcdSweptSphereRadius
(long objectId, float radius);
308
setCcdSweptSphereRadius
(capsule.readFloat("ccdSweptSphereRadius", 0));
PhysicsGhostObject.java
251
public void
setCcdSweptSphereRadius
(float radius) {
252
setCcdSweptSphereRadius
(objectId, radius);
255
private native void
setCcdSweptSphereRadius
(long objectId, float radius);
299
setCcdSweptSphereRadius
(capsule.readFloat("ccdSweptSphereRadius", 0));
PhysicsRigidBody.java
273
public void
setCcdSweptSphereRadius
(float radius) {
274
setCcdSweptSphereRadius
(objectId, radius);
277
private native void
setCcdSweptSphereRadius
(long objectId, float radius);
745
setCcdSweptSphereRadius
(capsule.readFloat("ccdSweptSphereRadius", 0));
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java
222
public void
setCcdSweptSphereRadius
(float radius) {
223
gObject.
setCcdSweptSphereRadius
(radius);
287
setCcdSweptSphereRadius
(capsule.readFloat("ccdSweptSphereRadius", 0));
PhysicsGhostObject.java
244
public void
setCcdSweptSphereRadius
(float radius) {
245
gObject.
setCcdSweptSphereRadius
(radius);
282
setCcdSweptSphereRadius
(capsule.readFloat("ccdSweptSphereRadius", 0));
PhysicsRigidBody.java
284
public void
setCcdSweptSphereRadius
(float radius) {
285
rBody.
setCcdSweptSphereRadius
(radius);
696
setCcdSweptSphereRadius
(capsule.readFloat("ccdSweptSphereRadius", 0));
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
GhostControl.java
72
control.
setCcdSweptSphereRadius
(getCcdSweptSphereRadius());
CharacterControl.java
66
control.
setCcdSweptSphereRadius
(getCcdSweptSphereRadius());
RigidBodyControl.java
70
control.
setCcdSweptSphereRadius
(getCcdSweptSphereRadius());
VehicleControl.java
90
control.
setCcdSweptSphereRadius
(getCcdSweptSphereRadius());
KinematicRagdollControl.java
818
* @see PhysicsRigidBody#
setCcdSweptSphereRadius
(float)
821
public void
setCcdSweptSphereRadius
(float value) {
823
link.rigidBody.
setCcdSweptSphereRadius
(value);
843
* @see PhysicsRigidBody#
setCcdSweptSphereRadius
(float)
845
* @deprecated use getBoneRigidBody(String BoneName).
setCcdSweptSphereRadius
(float) instead
[
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...]
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsGhostObject.cpp
233
* Method:
setCcdSweptSphereRadius
244
ghost->
setCcdSweptSphereRadius
(value);
com_jme3_bullet_objects_PhysicsCharacter.cpp
292
* Method:
setCcdSweptSphereRadius
303
ghost->
setCcdSweptSphereRadius
(value);
com_jme3_bullet_objects_PhysicsRigidBody.cpp
224
* Method:
setCcdSweptSphereRadius
235
body->
setCcdSweptSphereRadius
(value);
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all
...]
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