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    Searched refs:shadowFB (Results 1 - 4 of 4) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/wscons/
SDL_wsconsvideo.h 64 int shadowFB; /* Tells whether a shadow is being used. */
SDL_wsconsvideo.c 214 private->shadowFB = 0;
218 private->shadowFB = 1;
222 private->shadowFB = 1;
226 private->shadowFB = 1;
230 private->shadowFB = 1;
271 if (private->shadowFB && private->blitFunc == NULL) {
306 if (private->shadowFB) {
367 if (private->shadowFB) {
467 if (!private->shadowFB) {
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java 60 private FrameBuffer shadowFB;
76 shadowFB = new FrameBuffer(size, size, 1);
78 shadowFB.setDepthTexture(shadowMap);
179 r.setFrameBuffer(shadowFB);
PssmShadowRenderer.java 123 private FrameBuffer[] shadowFB;
171 shadowFB = new FrameBuffer[nbSplits];
186 shadowFB[i] = new FrameBuffer(size, size, 1);
189 shadowFB[i].setDepthTexture(shadowMaps[i]);
192 shadowFB[i].setColorTexture(dummyTex);
391 r.setFrameBuffer(shadowFB[i]);

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