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Searched
refs:skins
(Results
1 - 11
of
11
) sorted by null
/development/build/
sdk.atree
79
# emulator
skins
from sdk.git
80
development/tools/emulator/
skins
/QVGA platforms/${PLATFORM_NAME}/
skins
/QVGA
81
development/tools/emulator/
skins
/WQVGA432 platforms/${PLATFORM_NAME}/
skins
/WQVGA432
82
development/tools/emulator/
skins
/WQVGA400 platforms/${PLATFORM_NAME}/
skins
/WQVGA400
83
development/tools/emulator/
skins
/HVGA platforms/${PLATFORM_NAME}/
skins
/HVGA
84
development/tools/emulator/
skins
/WVGA800 platforms/${PLATFORM_NAME}/skins/WVGA80
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/device/sample/products/
sample_addon.mk
19
$(call find-copy-subdir-files,*,device/sample/
skins
/WVGAMedDpi,
skins
/WVGAMedDpi)
24
#$(call find-copy-subdir-files,*,device/sample/
skins
/WVGAMedDpi,
skins
/WVGAMedDpi)
/external/quake/quake/src/QW/client/
skin.c
28
skin_t
skins
[MAX_CACHED_SKINS];
variable
64
if (!strcmp (name,
skins
[i].name))
66
sc->skin = &
skins
[i];
78
skin = &
skins
[numskins];
107
if (noskins.value==1) // JACK: So NOSKINS > 1 will show
skins
, but
120
sprintf (name, "
skins
/%s.pcx", skin->name);
125
sprintf (name, "
skins
/%s.pcx", baseskin.string);
225
Con_Printf ("Checking
skins
...\n");
238
if (!CL_CheckOrDownloadFile(va("
skins
/%s.pcx", sc->skin->name)))
270
Refind all
skins
, downloading if needed
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...]