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    Searched refs:technique (Results 1 - 15 of 15) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MaterialDef.java 153 * Adds a new technique definition to this material definition.
155 * If the technique name is "Default", it will be added
158 * @param technique The technique definition to add.
160 public void addTechniqueDef(TechniqueDef technique){
161 if (technique.getName().equals("Default")){
162 defaultTechs.add(technique);
164 techniques.put(technique.getName(), technique); local
178 * Returns a technique definition with the given name
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MatParamTexture.java 44 public void apply(Renderer r, Technique technique) {
45 TechniqueDef techDef = technique.getDef();
48 technique.updateUniformParam(getPrefixedName(), getVarType(), getUnit(), true);
Material.java 91 private Technique technique; field in class:Material
92 private HashMap<String, Technique> techniques = new HashMap<String, Technique>();
172 Technique t = getActiveTechnique();
224 mat.technique = null;
225 mat.techniques = new HashMap<String, Technique>();
240 * Returns the currently active technique.
242 * The technique is selected automatically by the {@link RenderManager}
244 * technique by usin
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MatParam.java 144 void apply(Renderer r, Technique technique) {
145 TechniqueDef techDef = technique.getDef();
147 technique.updateUniformParam(getPrefixedName(), getVarType(), getValue(), true);
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
J3MLoader.java 66 private TechniqueDef technique; field in class:J3MLoader
111 technique.setLightMode(lm);
121 technique.setShadowMode(sm);
299 technique.addWorldParam(statement.getLine());
348 technique.setRenderState(renderState);
357 technique.addShaderPresetDefine(split[0].trim(), VarType.Boolean, true);
359 technique.addShaderParamDefine(split[1].trim(), split[0].trim());
403 technique = new TechniqueDef(null);
405 technique = new TechniqueDef(split[1]);
407 throw new IOException("Technique statement syntax incorrect")
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  /sdk/avdlauncher/
Android.mk 34 # Link the Windows icon file as well into the executable, based on the technique
  /sdk/find_java/
Android.mk 47 # Link the Windows icon file as well into the executable, based on the technique
  /sdk/find_lock/
Android.mk 35 # Link the Windows icon file as well into the executable, based on the technique
  /sdk/sdklauncher/
Android.mk 34 # Link the Windows icon file as well into the executable, based on the technique
  /external/libvorbis/doc/
a1-encapsulation-ogg.tex 153 decoding; this technique is used to allow sample-granularity
  /external/dropbear/libtommath/
bn.tex     [all...]
  /external/grub/docs/
texinfo.tex     [all...]
  /ndk/sources/host-tools/sed-4.2.1/build-aux/
texinfo.tex     [all...]
  /external/dropbear/libtomcrypt/
crypt.tex     [all...]
  /cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
pdfjs.js     [all...]

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