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    Searched refs:textureTargets (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/
rsProgram.cpp 48 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
69 mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
94 delete[] mHal.state.textureTargets;
121 mHal.state.textureTargets = NULL;
175 if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
rsProgram.h 44 RsTextureTarget *textureTargets;
  /frameworks/rs/driver/
rsdShader.cpp 83 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
194 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {

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