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Searched
refs:turbulence
(Results
1 - 5
of
5
) sorted by null
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorMagic.java
54
public void compute(float[] xyz, float
turbulence
) {
55
xyz[1] = -(float) Math.cos(xyz[0] - xyz[1] + xyz[2]) *
turbulence
;
60
public void compute(float[] xyz, float
turbulence
) {
61
xyz[0] = (float) Math.cos(xyz[0] - xyz[1] - xyz[2]) *
turbulence
;
66
public void compute(float[] xyz, float
turbulence
) {
67
xyz[2] = (float) Math.sin(-xyz[0] - xyz[1] - xyz[2]) *
turbulence
;
72
public void compute(float[] xyz, float
turbulence
) {
73
xyz[0] = -(float) Math.cos(-xyz[0] + xyz[1] - xyz[2]) *
turbulence
;
78
public void compute(float[] xyz, float
turbulence
) {
79
xyz[1] = -(float) Math.sin(-xyz[0] + xyz[1] + xyz[2]) *
turbulence
;
[
all
...]
TextureGeneratorClouds.java
93
texres.intensity = NoiseGenerator.NoiseFunctions.
turbulence
(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
108
texres.green = NoiseGenerator.NoiseFunctions.
turbulence
(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
109
texres.blue = NoiseGenerator.NoiseFunctions.
turbulence
(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noiseBasis, isHard);
TextureGeneratorMarble.java
115
float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.
turbulence
(x, y, z, marbleData.noisesize, marbleData.noisedepth, marbleData.noisebasis, marbleData.isHard);
NoiseGenerator.java
532
public static float
turbulence
(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) {
method in class:NoiseGenerator.NoiseFunctions
[
all
...]
/external/webkit/Source/WebCore/svg/
SVGFETurbulenceElement.cpp
71
else if (value == "
turbulence
")
94
FETurbulence*
turbulence
= static_cast<FETurbulence*>(effect);
local
96
return
turbulence
->setType(static_cast<TurbulenceType>(type()));
98
return
turbulence
->setStitchTiles(stitchTiles());
100
return (
turbulence
->setBaseFrequencyX(baseFrequencyX()) ||
turbulence
->setBaseFrequencyY(baseFrequencyY()));
102
return
turbulence
->setSeed(seed());
104
return
turbulence
->setNumOctaves(numOctaves());
Completed in 217 milliseconds