/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
ShHandle.h | 59 const TVariableInfoList& getUniforms() const { return uniforms; } 71 // Collect info for all attribs and uniforms. 89 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
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VariableInfo.h | 11 // It is currently being used to store info about active attribs and uniforms. 19 // Traverses intermediate tree to collect all attributes and uniforms. 23 TVariableInfoList& uniforms);
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Compiler.cpp | 176 uniforms.clear(); 187 CollectAttribsUniforms collect(attribs, uniforms);
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VariableInfo.cpp | 132 TVariableInfoList& uniforms) 134 mUniforms(uniforms)
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OutputHLSL.cpp | 115 TString uniforms; local 136 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n"; 196 out << uniforms; local 265 TString uniforms; local 286 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n"; 332 out << uniforms; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms;
field in class:Shader 220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
250 oc.writeStringSavableMap(uniforms, "uniforms", null);
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
265 * but have not been compiled yet. Does not copy the uniforms or attribs. [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Material.java | 62 * those parameters map to uniforms which are defined in a shader. 949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local 958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
StateTransformFactory.java | 1229 List<Float> uniforms = msg.getArgs(3).getFloatValueList(); local 1244 List<?> uniforms; local 1275 List<?> uniforms; local [all...] |
/external/mesa3d/src/glsl/ |
linker.cpp | 37 * - Types and qualifiers of uniforms, outputs, and global variables defined 39 * - Initializers for uniforms and global variables defined 56 * - Types of uniforms defined in multiple shader stages with the same name 58 * - Initializers for uniforms defined in multiple shader stages with the 326 /* Examine all of the uniforms in all of the shaders and cross validate 438 * Perform validation of uniforms used across multiple shader stages 991 add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, 1002 int firstIndex = add_uniform(mem_ctx, uniforms, ht, field_name, field_type, 1018 int firstIndex = add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type, 1058 uniforms->push_tail(&n->link) 1072 exec_list uniforms; local [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 327 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, local 331 attachedShaders, attributes, uniforms);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 213 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms); 217 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms); 922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local 933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 234 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
238 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local 898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local [all...] |