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Searched
refs:usePointSampling
(Results
1 - 7
of
7
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
TileTexture.h
84
const TransformationMatrix* transform, bool forceBlending, bool
usePointSampling
,
TileTexture.cpp
123
bool forceBlending, bool
usePointSampling
,
143
GLint filter =
usePointSampling
? GL_NEAREST : GL_LINEAR;
Tile.h
106
bool forceBlending, bool
usePointSampling
,
TileGrid.cpp
327
bool
usePointSampling
=
328
TilesManager::instance()->shader()->
usePointSampling
(m_scale, transform);
367
forceBaseBlending,
usePointSampling
, fillPortion);
Tile.cpp
224
bool forceBlending, bool
usePointSampling
,
242
forceBlending,
usePointSampling
, fillPortion);
ShaderProgram.h
166
bool
usePointSampling
(float tileScale, const TransformationMatrix* layerTransform);
ShaderProgram.cpp
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