HomeSort by relevance Sort by last modified time
    Searched refs:usePointSampling (Results 1 - 7 of 7) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TileTexture.h 84 const TransformationMatrix* transform, bool forceBlending, bool usePointSampling,
TileTexture.cpp 123 bool forceBlending, bool usePointSampling,
143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR;
Tile.h 106 bool forceBlending, bool usePointSampling,
TileGrid.cpp 327 bool usePointSampling =
328 TilesManager::instance()->shader()->usePointSampling(m_scale, transform);
367 forceBaseBlending, usePointSampling, fillPortion);
Tile.cpp 224 bool forceBlending, bool usePointSampling,
242 forceBlending, usePointSampling, fillPortion);
ShaderProgram.h 166 bool usePointSampling(float tileScale, const TransformationMatrix* layerTransform);
ShaderProgram.cpp     [all...]

Completed in 144 milliseconds