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    Searched refs:validLocation (Results 1 - 5 of 5) sorted by null

  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 76 if (!validLocation(location)) {
86 if (!validLocation(location)) {
100 if (!validLocation(location)) {
109 if (!validLocation(location)) {
117 if (!validLocation(location)) {
GLClientState.h 187 bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 76 if (!validLocation(location)) {
86 if (!validLocation(location)) {
100 if (!validLocation(location)) {
109 if (!validLocation(location)) {
117 if (!validLocation(location)) {
GLClientState.h 187 bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/wizards/newproject/
ProjectNamePage.java 440 IStatus validLocation = validateLocation();
441 if (validLocation != null) {
442 status = validLocation;

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