HomeSort by relevance Sort by last modified time
    Searched refs:vectorType (Results 1 - 4 of 4) sorted by null

  /external/icu4c/common/
utrace.c 278 char vectorType;
288 vectorType = fmt[fmtIx]; /* b, h, d, l, p, etc. */
289 if (vectorType != 0) {
302 switch (vectorType) {
  /external/mesa3d/src/pixelflinger2/
texture.cpp 354 llvm::VectorType *vectorType = llvm::VectorType::get(llvm::Type::getFloatTy(llvm_ctx), 4);
355 llvm::PointerType * vectorPtr = llvm::PointerType::get(vectorType, 0);
llvm_scanline.cpp 423 VectorType * vectorType = floatVecType(builder);
424 PointerType * vectorPtr = PointerType::get(vectorType, 0);
  /external/mesa3d/src/glsl/
ir_to_llvm.cpp 111 llvm::PointerType * const floatVecPtrType = llvm::PointerType::get(llvm::VectorType::get(bld.getFloatTy(),4), 0);
165 return llvm::VectorType::get(base_type, type->vector_elements);
292 llvm::PointerType * vecPtrTy = llvm::PointerType::get(llvm::VectorType::get(bld.getFloatTy(), 4), 0);
427 values.push_back(llvm_imm(((llvm::VectorType*)type)->getElementType(), v));
428 for(unsigned i = 1; i < ((llvm::VectorType*)type)->getNumElements(); ++i)
455 llvm::Type * vectorType = tru->getType();
456 llvm::Value * vector = llvm::Constant::getNullValue(vectorType);
627 llvm::VectorType * vectorType = llvm::VectorType::get(llvm_base_type(ir->operands[1]->type->base_type), ir->operands[1]->type->matrix_columns)
    [all...]

Completed in 145 milliseconds