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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
MeshCollisionShape.java 54 protected ByteBuffer triangleIndexBase, vertexBase;
76 this.vertexBase = bulletMesh.vertexBase;
96 capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
108 vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
119 bulletMesh.vertexBase = vertexBase;
121 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
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GImpactCollisionShape.java 55 protected ByteBuffer triangleIndexBase, vertexBase;
78 this.vertexBase = bulletMesh.vertexBase;
99 capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
112 vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
123 bulletMesh.vertexBase = vertexBase;
125 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
NativeMeshUtil.java 49 ByteBuffer vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
62 vertexBase.putFloat(tempFloat);
72 return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
75 public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 85 int vertexBase = j * 5;
91 vLineBuffer[vertexBase + 0] = x + r * sini * sinj;
92 vLineBuffer[vertexBase + 1] = y + r * sini * cosj;
93 vLineBuffer[vertexBase + 2] = z + r * cosi;
95 vLineBuffer[vertexBase + 3] = (float) j / (float) nSlices;
96 vLineBuffer[vertexBase + 4] = (1.0f - i) / (float)nSlices;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
GImpactCollisionShape.java 57 protected ByteBuffer triangleIndexBase, vertexBase;
74 vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
76 // vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
89 vertexBase.putFloat(tempFloat);
118 capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
131 vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
142 // bulletMesh.vertexBase = vertexBase;
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MeshCollisionShape.java 57 protected ByteBuffer triangleIndexBase, vertexBase;
73 vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
86 vertexBase.putFloat(tempFloat);
114 capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
126 vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0])).order(ByteOrder.nativeOrder());
137 // bulletMesh.vertexBase = vertexBase;
139 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
Converter.java 229 jBulletIndexedMesh.vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
241 jBulletIndexedMesh.vertexBase.putFloat(tempFloat);
270 vertices.put(i, mesh.vertexBase.getFloat(i * 4));

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