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  /frameworks/base/docs/html/training/connect-devices-wirelessly/
index.jd 35 of features, such as playing games with users in the same room, pulling
  /frameworks/compile/libbcc/runtime/lib/ppc/
gcc_qadd.c 39 /* This may be playing things a little bit fast and loose, but it will do for a start. */
gcc_qsub.c 39 /* This may be playing things a little bit fast and loose, but it will do for a start. */
  /hardware/libhardware_legacy/include/hardware_legacy/
AudioHardwareBase.h 40 * standard audio playback, RINGTONE when a ringtone is playing, IN_CALL
  /packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastAlertDialog.java 65 // stop animating warning icon, stop playing alert sound, mark broadcast as read
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
CommonControllerOverlay.java 45 PLAYING,
144 mState = State.PLAYING;
216 } else if (mState == State.PAUSED || mState == State.PLAYING) {
308 mState == State.PLAYING ? R.drawable.ic_vidcontrol_pause :
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/
esd.h 119 /* client side API for playing sounds */
143 /* open a socket for playing, monitoring, or recording as a stream */
177 /* stop a playing sample immed. */
252 /* what to do when a stream disconnects, or sample stops playing */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/
esd.h 119 /* client side API for playing sounds */
143 /* open a socket for playing, monitoring, or recording as a stream */
177 /* stop a playing sample immed. */
252 /* what to do when a stream disconnects, or sample stops playing */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/
esd.h 119 /* client side API for playing sounds */
143 /* open a socket for playing, monitoring, or recording as a stream */
177 /* stop a playing sample immed. */
252 /* what to do when a stream disconnects, or sample stops playing */
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_audio.h 170 * The audio device starts out playing silence when it's opened, and should
171 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
192 * device to start playing sound. This is so you can safely initialize
252 * This takes two audio buffers of the playing audio format and mixes
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_audio.h 170 * The audio device starts out playing silence when it's opened, and should
171 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
192 * device to start playing sound. This is so you can safely initialize
252 * This takes two audio buffers of the playing audio format and mixes
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_audio.h 170 * The audio device starts out playing silence when it's opened, and should
171 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
192 * device to start playing sound. This is so you can safely initialize
252 * This takes two audio buffers of the playing audio format and mixes
  /frameworks/base/core/java/android/animation/
ValueAnimator.java 62 static final int STOPPED = 0; // Not yet playing
63 static final int RUNNING = 1; // Playing normally
94 * Used to indicate whether the animation is currently playing in reverse. This causes the
100 * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
111 * Tracks whether a startDelay'd animation has begun playing through the startDelay.
116 * Tracks the time at which the animation began playing through its startDelay. This is
132 * Additional playing state to indicate whether an animator has been start()'d. There is
142 * Additional playing state to indicate whether an animator has been start()'d, whether or
497 * will set the current playing time to this value and continue playing from that point
    [all...]
  /frameworks/base/docs/html/guide/topics/media/
mediaplayer.jd 52 <p>The Android multimedia framework includes support for playing variety of common media types, so
58 <p>This document shows you how to write a media-playing application that interacts with the user and
70 <dd>This class is the primary API for playing sound and video.</dd>
136 <p>Playing from a remote URL via HTTP streaming looks like this:</p>
229 the user (unless you are playing media in the background, which is discussed in the next section).
250 <p>You may be wondering what happens if you want to continue playing
259 is not onscreen&mdash;that is, you want it to continue playing while the user is
286 in order to be notified when the preparation is complete and you can start playing.
353 However, if your service is playing or streaming music, you want to prevent
366 playing, call the {@link android.media.MediaPlayer#setWakeMod
    [all...]
  /external/chromium/third_party/libjingle/source/talk/session/phone/
call.h 133 // keep a deque (doubely ended queue) of them around. While one is playing we
135 // bit or start the next tone playing.
  /external/qemu/distrib/sdl-1.2.15/docs/html/
guidecdromexamples.html 139 status_str = "playing";
152 printf("Currently playing track %d, %d:%2.2d\n",
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/macos/
SDL_syscdrom_c.h 42 #define kGetTrackList 123 /* Get the track program the audio CD is playing */
43 #define kGetTrackIndex 124 /* Get the track index the audio CD is playing */
  /external/qemu/distrib/sdl-1.2.15/test/
testcdrom.c 32 status_str = "playing";
45 printf("Currently playing track %d, %d:%2.2d\n",
  /external/sonivox/jet_tools/JetCreator/
JetPreview.py 179 """ Sets the flag to tell us wheter to keep playing """
184 """ Gets the keep playing flag """
  /external/tinyalsa/
tinyplay.c 190 printf("Playing sample: %u ch, %u hz, %u bit\n", channels, rate, bits);
196 fprintf(stderr, "Error playing sample\n");
  /external/webkit/Source/WebCore/webaudio/
AudioBufferSourceNode.h 96 // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer.
104 // m_startTime is the time to start playing based on the context's timeline (0.0 or a time less than the context's current time means "now").
  /frameworks/base/docs/html/design/videos/
index.jd 59 <h3 id="playing-with-patterns"><a href="https://developers.google.com/events/io/sessions/gooio2012/131/">Playing with Patterns</a></h3>
  /frameworks/base/media/tests/EffectsTest/src/com/android/effectstest/
SimplePlayer.java 117 Log.d(TAG, "Playing from resource");
122 Log.d(TAG, "Playing file: "+mFileName);
  /frameworks/wilhelm/src/itf/
IBufferQueue.c 23 * Note that PLAYSTATE and RECORDSTATE values are equivalent (where PLAYING == RECORDING).
71 // set enqueue attribute if state is PLAYING and the first buffer is enqueued
  /hardware/ti/wpan/tools/FM/FmTxApp/res/values/
strings.xml 62 <string name="playing">Playing ....</string>

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