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(Results
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621
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/frameworks/base/docs/html/training/connect-devices-wirelessly/
index.jd
35
of features, such as
playing
games with users in the same room, pulling
/frameworks/compile/libbcc/runtime/lib/ppc/
gcc_qadd.c
39
/* This may be
playing
things a little bit fast and loose, but it will do for a start. */
gcc_qsub.c
39
/* This may be
playing
things a little bit fast and loose, but it will do for a start. */
/hardware/libhardware_legacy/include/hardware_legacy/
AudioHardwareBase.h
40
* standard audio playback, RINGTONE when a ringtone is
playing
, IN_CALL
/packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastAlertDialog.java
65
// stop animating warning icon, stop
playing
alert sound, mark broadcast as read
/packages/apps/Gallery2/src/com/android/gallery3d/app/
CommonControllerOverlay.java
45
PLAYING
,
144
mState = State.
PLAYING
;
216
} else if (mState == State.PAUSED || mState == State.
PLAYING
) {
308
mState == State.
PLAYING
? R.drawable.ic_vidcontrol_pause :
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/
esd.h
119
/* client side API for
playing
sounds */
143
/* open a socket for
playing
, monitoring, or recording as a stream */
177
/* stop a
playing
sample immed. */
252
/* what to do when a stream disconnects, or sample stops
playing
*/
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/
esd.h
119
/* client side API for
playing
sounds */
143
/* open a socket for
playing
, monitoring, or recording as a stream */
177
/* stop a
playing
sample immed. */
252
/* what to do when a stream disconnects, or sample stops
playing
*/
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/
esd.h
119
/* client side API for
playing
sounds */
143
/* open a socket for
playing
, monitoring, or recording as a stream */
177
/* stop a
playing
sample immed. */
252
/* what to do when a stream disconnects, or sample stops
playing
*/
/prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_audio.h
170
* The audio device starts out
playing
silence when it's opened, and should
171
* be enabled for
playing
by calling SDL_PauseAudio(0) when you are ready
192
* device to start
playing
sound. This is so you can safely initialize
252
* This takes two audio buffers of the
playing
audio format and mixes
/prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_audio.h
170
* The audio device starts out
playing
silence when it's opened, and should
171
* be enabled for
playing
by calling SDL_PauseAudio(0) when you are ready
192
* device to start
playing
sound. This is so you can safely initialize
252
* This takes two audio buffers of the
playing
audio format and mixes
/prebuilts/tools/windows/sdl/include/SDL/
SDL_audio.h
170
* The audio device starts out
playing
silence when it's opened, and should
171
* be enabled for
playing
by calling SDL_PauseAudio(0) when you are ready
192
* device to start
playing
sound. This is so you can safely initialize
252
* This takes two audio buffers of the
playing
audio format and mixes
/frameworks/base/core/java/android/animation/
ValueAnimator.java
62
static final int STOPPED = 0; // Not yet
playing
63
static final int RUNNING = 1; //
Playing
normally
94
* Used to indicate whether the animation is currently
playing
in reverse. This causes the
100
* This variable tracks the current iteration that is
playing
. When mCurrentIteration exceeds the
111
* Tracks whether a startDelay'd animation has begun
playing
through the startDelay.
116
* Tracks the time at which the animation began
playing
through its startDelay. This is
132
* Additional
playing
state to indicate whether an animator has been start()'d. There is
142
* Additional
playing
state to indicate whether an animator has been start()'d, whether or
497
* will set the current
playing
time to this value and continue
playing
from that point
[
all
...]
/frameworks/base/docs/html/guide/topics/media/
mediaplayer.jd
52
<p>The Android multimedia framework includes support for
playing
variety of common media types, so
58
<p>This document shows you how to write a media-
playing
application that interacts with the user and
70
<dd>This class is the primary API for
playing
sound and video.</dd>
136
<p>
Playing
from a remote URL via HTTP streaming looks like this:</p>
229
the user (unless you are
playing
media in the background, which is discussed in the next section).
250
<p>You may be wondering what happens if you want to continue
playing
259
is not onscreen—that is, you want it to continue
playing
while the user is
286
in order to be notified when the preparation is complete and you can start
playing
.
353
However, if your service is
playing
or streaming music, you want to prevent
366
playing
, call the {@link android.media.MediaPlayer#setWakeMod
[
all
...]
/external/chromium/third_party/libjingle/source/talk/session/phone/
call.h
133
// keep a deque (doubely ended queue) of them around. While one is
playing
we
135
// bit or start the next tone
playing
.
/external/qemu/distrib/sdl-1.2.15/docs/html/
guidecdromexamples.html
139
status_str = "
playing
";
152
printf("Currently
playing
track %d, %d:%2.2d\n",
/external/qemu/distrib/sdl-1.2.15/src/cdrom/macos/
SDL_syscdrom_c.h
42
#define kGetTrackList 123 /* Get the track program the audio CD is
playing
*/
43
#define kGetTrackIndex 124 /* Get the track index the audio CD is
playing
*/
/external/qemu/distrib/sdl-1.2.15/test/
testcdrom.c
32
status_str = "
playing
";
45
printf("Currently
playing
track %d, %d:%2.2d\n",
/external/sonivox/jet_tools/JetCreator/
JetPreview.py
179
""" Sets the flag to tell us wheter to keep
playing
"""
184
""" Gets the keep
playing
flag """
/external/tinyalsa/
tinyplay.c
190
printf("
Playing
sample: %u ch, %u hz, %u bit\n", channels, rate, bits);
196
fprintf(stderr, "Error
playing
sample\n");
/external/webkit/Source/WebCore/webaudio/
AudioBufferSourceNode.h
96
// If m_isLooping is false, then this node will be done
playing
and become inactive after it reaches the end of the sample data in the buffer.
104
// m_startTime is the time to start
playing
based on the context's timeline (0.0 or a time less than the context's current time means "now").
/frameworks/base/docs/html/design/videos/
index.jd
59
<h3 id="
playing
-with-patterns"><a href="https://developers.google.com/events/io/sessions/gooio2012/131/">
Playing
with Patterns</a></h3>
/frameworks/base/media/tests/EffectsTest/src/com/android/effectstest/
SimplePlayer.java
117
Log.d(TAG, "
Playing
from resource");
122
Log.d(TAG, "
Playing
file: "+mFileName);
/frameworks/wilhelm/src/itf/
IBufferQueue.c
23
* Note that PLAYSTATE and RECORDSTATE values are equivalent (where
PLAYING
== RECORDING).
71
// set enqueue attribute if state is
PLAYING
and the first buffer is enqueued
/hardware/ti/wpan/tools/FM/FmTxApp/res/values/
strings.xml
62
<string name="
playing
">
Playing
....</string>
Completed in 836 milliseconds
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