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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/
audio.h 38 AUDIO_PLAYING, /* Device is currently playing */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
audio.h 38 AUDIO_PLAYING, /* Device is currently playing */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
audio.h 38 AUDIO_PLAYING, /* Device is currently playing */
  /frameworks/base/docs/html/guide/topics/media/jet/
jetcreator_manual.jd 28 and the final Android application playing back on Android mobile devices.</p>
446 currently selected or playing segment. You can trigger an event in this window
481 segments are playing</p>
656 While the segment is playing, events can be triggered and auditioned.</p>
806 right section displays the mute flags for the currently playing segment. The
808 the currently playing segment as well as a visual display of any event triggers
816 start playing (if it is the first segment). Subsequently you can select any
818 complete playback, the next segment in the queue will begin playing. As is the
820 in realtime as each segment is playing back.</p>
832 cancels the currently playing segment before queueing the selected segment fo
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  /external/qemu/distrib/sdl-1.2.15/src/audio/windib/
SDL_dibaudio.c 111 /* Only service "buffer done playing" messages */
115 /* Signal that we are done playing a buffer */
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/
SDL_cdrom.c 157 /* If the drive is playing, get current play position */
237 fprintf(stderr, "Playing %d frames at offset %d\n", length, start);
  /external/webkit/Source/WebCore/webaudio/
AudioContext.h 115 // When a source node has no more processing to do (has finished playing), then it tells the context to dereference it.
228 // When the context goes away, there might still be some sources which haven't finished playing.
  /frameworks/base/core/java/com/android/internal/os/
PowerProfile.java 125 * Power consumed by the audio hardware when playing back audio content. This is in addition
131 * Power consumed by any media hardware when playing back video content. This is in addition
  /packages/apps/VideoEditor/src/com/android/videoeditor/widgets/
TransitionView.java 303 } else if (mIsPlaying) { // Playing
305 } else { // Not scrolling and not playing
  /development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c 115 // this callback handler is called every time a buffer finishes playing
248 // set the player's state to playing
316 // set the playing state for the URI audio player
317 // to PLAYING (true) or PAUSED (false)
509 // we recorded at 16 kHz, but are playing buffers at 8 Khz, so do a primitive down-sample
614 // set the playing state for the asset audio player
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/audio/lwjgl/
LwjglAudioRenderer.java 229 // stop any playing channels
309 // updateSourceParam() (because the audio stopped playing
748 boolean wantPlaying = src.getStatus() == Status.Playing;
870 if (src.getStatus() == Status.Playing){
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  /frameworks/base/core/java/android/webkit/
HTML5VideoViewProxy.java 84 // The poster image to be shown when the video is not playing.
93 // The proxy that is currently playing (if any).
154 // If we are playing the same video, then it is better to
199 // When playing video back to back in full screen mode,
248 // Here, we handle the case when we keep playing with one video
254 // Some other video is already playing. Notify the caller that
  /packages/apps/Gallery2/res/values/
strings.xml 28 <!-- shown in the video player view while the video is being loaded, before it starts playing -->
36 <!-- Movie View Resume Playing dialog title -->
39 <!-- Movie View Start Playing dialog title -->
40 <string name="resume_playing_message">Resume playing from %s ?</string>
41 <!-- Movie View Start Playing button "Resume from bookmark" -->
42 <string name="resume_playing_resume">Resume playing</string>
59 <!-- Movie View Start Playing button "Beginning" -->
  /frameworks/base/media/java/android/media/
AudioTrack.java 40 * mode is most useful when playing blocks of audio data that for instance are:
46 * <li>received or generated while previously queued audio is playing.</li>
76 /** indicates AudioTrack state is playing */
82 * only once before the audio starts playing.
87 * as the audio is playing.
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  /packages/apps/Music/src/com/android/music/
TrackBrowserActivity.java 391 // When showing the queue, position the selection on the currently playing track
525 // update the currently playing list
558 // Service died, so nothing playing.
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  /frameworks/av/media/libmedia/
SoundPool.cpp 640 mState = PLAYING;
801 if (mState == PLAYING) {
811 if (mState == PLAYING) {
824 mState = PLAYING;
835 mState = PLAYING;
  /external/chromium/chrome/browser/ui/webui/
mediaplayer_ui.cc 139 // playlist which is either now playing, or should be played.
145 // The offset into the current_playlist_ of the currently playing item.
169 localized_strings.SetString("errorstring", "Error Playing Back");
  /external/qemu/distrib/sdl-1.2.15/src/audio/windx5/
SDL_dx5audio.c 292 /* Find out where we are playing */
393 /* Wait for the playing chunk to finish */
691 /* The buffer will auto-start playing in DX5_WaitAudio() */
  /external/webkit/Source/WebCore/html/
HTMLMediaElement.cpp 582 // 8 - Note: Playback of any previously playing media resource for this element stops.
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  /frameworks/base/core/java/android/bluetooth/
BluetoothA2dp.java 73 * Intent used to broadcast the change in the Playing state of the A2DP
441 return "playing";
443 return "not playing";
  /frameworks/base/core/java/com/android/internal/widget/
TransportControlView.java 493 // actively playing or about to play
500 // we have stopped playing, check how long ago
503 Log.v(TAG, "wasPlayingRecently: time < TIMEOUT was playing recently");
  /frameworks/base/media/tests/ScoAudioTest/src/com/android/scoaudiotest/
ScoAudioTest.java 346 Log.e(TAG, "playOrPause playing: "+((mMediaPlayer == null)?false:!mMediaPlayer.isPlaying())+
359 Log.e(TAG, "Playing from resource");
364 Log.e(TAG, "Playing file: "+mFileName);
  /frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/
KeyguardTransportControlView.java 495 // actively playing or about to play
502 // we have stopped playing, check how long ago
505 Log.v(TAG, "wasPlayingRecently: time < TIMEOUT was playing recently");
  /frameworks/wilhelm/src/
sles_allinclusive.h 378 #define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING
379 // If we needed it, could have PLAYING mean mixer is currently reading from front buffer,
380 // while PLAYABLE would mean application requested PLAYING, but buffer queue is empty
  /frameworks/wilhelm/tests/mimeUri/
slesTestManyPlayers.cpp 206 * configure it, and start playing.
332 /* Wait for an arbitrary amount of time. if playing a long file, the players will still
333 be playing while the destructions start. */

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