/development/samples/ApiDemos/tests/ |
AndroidManifest.xml | 21 <!-- We add an application tag here just so that we can indicate that 24 <application> 26 </application>
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/development/samples/ApiDemos/tests/src/com/example/android/apis/ |
ApiDemosApplicationTests.java | 24 * This is a simple framework for a test of an Application. See 26 * how to write and extend Application tests. 55 * Test basic startup/shutdown of Application
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/development/samples/JetBoy/ |
AndroidManifest.xml | 18 used by the system to determine how to start the application and 27 <application android:icon="@drawable/icon" 39 </application>
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/development/samples/VoicemailProviderDemo/ |
_index.html | 2 This is a simple sample application that demonstrates how to use voicemail 6 The application includes 19 In the real world, a similar application could download voicemails from a
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/external/chromium/chrome/browser/ui/cocoa/applescript/ |
browsercrapplication+applescript.h | 15 // Represent the top level application scripting object in applescript. 18 // Application window manipulation methods. 20 // application.
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/external/jmonkeyengine/engine/src/test/jme3test/app/ |
TestContextRestart.java | 35 import com.jme3.app.Application; 43 final Application app = new Application();
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/external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/ |
ReadMeDevLite.txt | 3 To compile an SDL based application on OS X, SDLMain.m must be compiled into your program. (See the SDL FAQ). The SDL-devel.pkg includes Xcode templates which already do this for you. But for those who may not want to install the dev package, an SDLMain is provided here as a convenience. Be aware that there are different variations of SDLMain.m depending on what class of SDL application you make and they are intended to work with NIB files. Only one SDLMain variant is provided here and without any NIB files. You should look to the SDL-devel package for the others. We currently do not provide a SDLMain.a file, partly to call to attention that there are different variations of SDLmain. 9 An SDL/OpenGL based application might look like:
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/external/qemu/distrib/sdl-1.2.15/src/video/qtopia/ |
SDL_QPEApp.cc | 32 /* Flag to tell whether or not the Be application is active or not */ 52 /* Quit the QPE Application, if there's nothing left to do */ 55 /* Decrement the application reference count */
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/frameworks/base/core/java/android/app/ |
IActivityController.aidl | 24 * while tests are running. Not for normal application development. 42 * An application process has crashed (in Java). Return true for the 56 * An application process is not responding. Return 0 to show the "app
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/frameworks/base/core/java/android/appwidget/ |
package.html | 3 applications (such as the home screen) to quickly access application data and services without 13 <p>Any application can publish app widgets (as an app widget provider). All an application needs to
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/frameworks/base/core/java/android/webkit/ |
WebViewClientClassicExt.java | 29 * Notify the host application that an SSL error occurred while loading a 37 * Notify the host application to handle a SSL client certificate 39 * proceed with a client certificate or not). The host application
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/frameworks/base/docs/html/guide/google/play/billing/ |
billing_best_practices.jd | 15 Application</a></li> 59 engineer security protocols and other application components. At a minimum, we recommend that you 70 <p>Using these techniques can help reduce the attack surface of your application and help minimize 78 <h4>Modify all sample application code</h4> 79 <p>The in-app billing sample application is publicly distributed and can be downloaded by anyone, 80 which means it is relatively easy for an attacker to reverse engineer your application if you use 81 the sample code exactly as it is published. The sample application is intended to be used only as an 82 example. If you use any part of the sample application, you must modify it before you publish it or 83 release it as part of a production application.</p> 84 <p>In particular, attackers look for known entry points and exit points in an application, so it i [all...] |
/frameworks/base/docs/html/guide/topics/manifest/ |
activity-alias-element.jd | 19 <dd><code><a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code></dd> 27 attribute. The target must be in the same application as the 40 represented in the application launcher, even though none of the 60 The <code><a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code> element has its own 61 <code><a href="{@docRoot}guide/topics/manifest/application-element.html#enabled">enabled</a></code> attribute that applies to all 62 application components, including activity aliases. The 63 <code><a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a></code> and {@code <activity-alias>} [all...] |
/frameworks/base/docs/html/training/accessibility/ |
index.jd | 27 pay attention to accessibility in your Android application. Cues in your user 36 facilitate user interaction with <strong>any</strong> Android application, not 43 <dd>Learn to make your Android application accessible. Allow for easy
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/frameworks/base/nfc-extras/tests/ |
AndroidManifest.xml | 21 <!-- We add an application tag here just so that we can indicate that 24 <application> 27 </application>
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/frameworks/native/opengl/tests/angeles/ |
app.h | 40 // The simple framework expects the application code to define these functions. 45 /* Value is non-zero when application is alive, and 0 when it is closing. 46 * Defined by the application framework.
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/packages/apps/BasicSmsReceiver/tests/ |
AndroidManifest.xml | 21 <!-- We add an application tag here just so that we can indicate that 24 <application> 26 </application>
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/packages/apps/Browser/tests/ |
AndroidManifest.xml | 21 <!-- We add an application tag here just so that we can indicate that 24 <application> 26 </application>
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/packages/apps/Camera/tests/ |
AndroidManifest.xml | 22 <application> 24 </application> 43 android:label="Tests for Camera application."/>
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/packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/ |
CellBroadcastReceiverApp.java | 19 import android.app.Application; 28 * The application class loads the default preferences at first start, 31 public class CellBroadcastReceiverApp extends Application {
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/packages/apps/Email/tests/ |
AndroidManifest.xml | 21 <!-- We add an application tag here just so that we can indicate that 24 <application> 26 </application>
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/packages/apps/Exchange/exchange2/tests/ |
AndroidManifest.xml | 22 <!-- We add an application tag here just so that we can indicate that 25 <application> 27 </application>
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/packages/apps/Exchange/tests/ |
AndroidManifest.xml | 22 <!-- We add an application tag here just so that we can indicate that 25 <application> 27 </application>
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/packages/apps/Gallery2/src/com/android/gallery3d/data/ |
LocalAlbum.java | 58 public LocalAlbum(Path path, GalleryApp application, int bucketId, 61 mApplication = application; 62 mResolver = application.getContentResolver(); 64 mName = getLocalizedName(application.getResources(), bucketId, name); 83 mNotifier = new ChangeNotifier(this, mBaseUri, application); 86 public LocalAlbum(Path path, GalleryApp application, int bucketId, 88 this(path, application, bucketId, isImage, 90 application.getContentResolver(), bucketId)); 160 GalleryApp application, boolean isImage, ArrayList<Integer> ids) { 181 ContentResolver resolver = application.getContentResolver() [all...] |
/packages/apps/Mms/apptests/ |
AndroidManifest.xml | 26 <!-- We add an application tag here just so that we can indicate that 29 <application 39 </application>
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