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  /packages/apps/Camera/src/com/android/camera/
FocusOverlayManager.java 38 /* A class that handles everything about focus in still picture mode.
39 * This also handles the metering area because it is the same as focus area.
53 * (8) The camera has autofocus and supports focus area. Touch the screen to
55 * (9) The camera has autofocus and supports focus area. Touch the screen to
67 private static final int STATE_IDLE = 0; // Focus is not active.
68 private static final int STATE_FOCUSING = 1; // Focus is in progress.
69 // Focus is in progress and the camera should take a picture after focus finishes.
71 private static final int STATE_SUCCESS = 3; // Focus finishes and succeeds.
72 private static final int STATE_FAIL = 4; // Focus finishes and fails
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  /external/chromium/chrome/browser/ui/gtk/
focus_store_gtk.h 25 // Save |widget| as the focus widget. Call with NULL to clear |widget_|.
32 // The widget which last had focus.
35 // The widget for which we've stored focus might be destroyed by the time we
36 // want to restore focus. Thus we connect to the "destroy" signal on that
  /external/webkit/Tools/TestWebKitAPI/Tests/WebKit2/
spacebar-scrolling.html 20 document.querySelector("input").focus();
  /frameworks/base/core/tests/coretests/src/android/widget/focus/
GoneParentFocusedChildTest.java 17 package android.widget.focus;
23 import android.widget.focus.GoneParentFocusedChild;
27 * have focus. (part of investigation into issue 945150).
42 assertTrue("button should have focus",
FocusAfterRemovalTest.java 17 package android.widget.focus;
19 import android.widget.focus.FocusAfterRemoval;
31 * have focus become invisible or GONE.
70 // if a parent layout becomes GONE when one of its children has focus,
71 // make sure the focus moves to something visible (bug 827087)
79 assertTrue("focus should jump to visible button",
96 assertTrue("focus should jump to visible button",
111 assertTrue("focus should jump to visible button",
127 assertTrue("focus should jump to visible button",
VerticalFocusSearchTest.java 17 package android.widget.focus;
19 import android.widget.focus.VerticalFocusSearch;
30 * Tests that focus searching works on a vertical linear layout of buttons of
104 assertNull("going left should have no next focus",
125 assertNull("going right should have no next focus",
139 assertNull("going down from bottom button should have no next focus.",
142 assertNull("going left from bottom button should have no next focus.",
145 assertNull("going right from bottom button should have no next focus.",
  /frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/
depth_fs.glsl 6 // the focus range
  /development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
AudioFocusHelper.java 23 * Convenience class to deal with audio focus. This class deals with everything related to audio
24 * focus: it can request and abandon focus, and will intercept focus change events and deliver
39 /** Requests audio focus. Returns whether request was successful or not. */
45 /** Abandons audio focus. Returns whether request was successful or not. */
51 * Called by AudioManager on audio focus changes. We implement this by calling our
MusicFocusable.java 20 * Represents something that can react to audio focus events. We implement this instead of just
25 /** Signals that audio focus was gained. */
29 * Signals that audio focus was lost.
  /frameworks/base/core/tests/coretests/src/android/widget/touchmode/
TouchModeFocusChangeTest.java 30 * Make sure focus isn't kept by buttons when entering touch mode.
33 * top most focusable gets focus.
55 assertTrue("top button should have focus", mFirstButton.isFocused());
67 assertNull("activity shouldn't have focus", mActivity.getCurrentFocus());
68 assertFalse("linear layout should not have focus",
80 assertFalse("button should not have focus when touched",
85 assertTrue("first button (the top most focusable) should have gained focus",
  /frameworks/av/include/camera/
CameraParameters.h 243 // Current focus mode. This will not be empty. Applications should call
244 // CameraHardwareInterface.autoFocus to start the focus if focus mode is
248 // Supported focus modes.
251 // The maximum number of focus areas supported. This is the maximum length
255 // Current focus areas.
258 // KEY_MAX_NUM_FOCUS_AREAS first to know the maximum number of focus areas
259 // first. If the value is 0, focus area is not supported.
261 // Each focus area is a five-element int array. The first four elements are
267 // point. The width and height of focus areas cannot be 0 or negative
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  /external/chromium/chrome/browser/ui/cocoa/
focus_tracker_unittest.mm 38 // Give focus to |viewB_|, then try and restore it to view1.
54 // Give focus to |viewB_|, then try and restore it to the text field.
69 // Give focus to |viewB_|, then remove viewC from the hierarchy and try
70 // to restore focus. The restore should fail.
82 // Give focus to |viewB_|, then try and restore focus in a different
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
MediaAudioManagerTest.java 117 private final static int INVALID_FOCUS = -80; // initialized to magic invalid focus change type
148 // the audio focus request is async, so wait a bit to verify it had the expected effect
150 // test successful if the expected focus loss was recorded
151 assertEquals("listener lost focus",
168 //Test case 1: test audio focus listener loses audio focus:
179 //Test case 2: test audio focus listener loses audio focus:
191 //Test case 3: test audio focus listener loses audio focus
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  /external/webkit/LayoutTests/fast/dom/HTMLLabelElement/
focus-label.html 10 label1.focus();
15 label2.focus();
  /frameworks/base/media/java/android/media/
IAudioFocusDispatcher.aidl 20 * AIDL for the AudioService to signal audio focus listeners of focus updates.
  /external/chromium/chrome/browser/printing/cloud_print/resources/
cloud_print_setup_done.js 16 $('close').focus();
  /external/chromium/chrome/browser/resources/shared/css/
tabs.css 41 tabs:focus {
45 html.focus-outline-visible tabs:focus > [selected] {
46 outline: 5px auto -webkit-focus-ring-color;
  /external/webkit/Source/WebCore/manual-tests/
onsearch-enter.html 4 <p>This tests that onsearch handlers for search fields are invoked correctly when pressing enter. To test this in Safari, focus the search field and press enter. The text below should change to SUCCESS.</p>
tabbing-input-google.html 11 2) Hit tab until focus cycles through the text fields in the page, and comes back to the Google field.<br>
16 The first text field in the page should have focus.
20 The first text field in the page does not have focus.
  /external/webkit/Source/WebKit/qt/tests/qdeclarativewebview/resources/
webviewtest.qml 22 focus: true
webviewtestdefault.qml 20 focus: true
  /frameworks/base/core/tests/coretests/src/android/widget/listview/focus/
ListWithEditTextHeaderTest.java 17 package android.widget.listview.focus;
47 assertTrue("header does not have focus", mListView.getChildAt(0).isFocused());
54 assertTrue("header does not have focus", mListView.getChildAt(0).isFocused());
63 assertTrue("header does not have focus", mListView.getChildAt(0).isFocused());
  /cts/tests/tests/accessibilityservice/src/android/accessibilityservice/cts/
AccessibilityFocusAndInputFocusSyncActivity.java 23 * Activity for testing the accessibility focus APIs exposed to
25 * focus in the view tree from an AccessiiblityService. Specifically,
27 * and input focus.
AccessibilityViewTreeReportingActivity.java 23 * Activity for testing the accessibility focus APIs exposed to
25 * focus in the view tree from an AccessiiblityService. Specifically,
27 * accessibility focus.
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_ActiveEvent.3 23 \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&.
28 When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&.

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