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/packages/apps/Camera/src/com/android/camera/
FocusOverlayManager.java
38
/* A class that handles everything about
focus
in still picture mode.
39
* This also handles the metering area because it is the same as
focus
area.
53
* (8) The camera has autofocus and supports
focus
area. Touch the screen to
55
* (9) The camera has autofocus and supports
focus
area. Touch the screen to
67
private static final int STATE_IDLE = 0; //
Focus
is not active.
68
private static final int STATE_FOCUSING = 1; //
Focus
is in progress.
69
//
Focus
is in progress and the camera should take a picture after
focus
finishes.
71
private static final int STATE_SUCCESS = 3; //
Focus
finishes and succeeds.
72
private static final int STATE_FAIL = 4; //
Focus
finishes and fails
[
all
...]
/external/chromium/chrome/browser/ui/gtk/
focus_store_gtk.h
25
// Save |widget| as the
focus
widget. Call with NULL to clear |widget_|.
32
// The widget which last had
focus
.
35
// The widget for which we've stored
focus
might be destroyed by the time we
36
// want to restore
focus
. Thus we connect to the "destroy" signal on that
/external/webkit/Tools/TestWebKitAPI/Tests/WebKit2/
spacebar-scrolling.html
20
document.querySelector("input").
focus
();
/frameworks/base/core/tests/coretests/src/android/widget/focus/
GoneParentFocusedChildTest.java
17
package android.widget.
focus
;
23
import android.widget.
focus
.GoneParentFocusedChild;
27
* have
focus
. (part of investigation into issue 945150).
42
assertTrue("button should have
focus
",
FocusAfterRemovalTest.java
17
package android.widget.
focus
;
19
import android.widget.
focus
.FocusAfterRemoval;
31
* have
focus
become invisible or GONE.
70
// if a parent layout becomes GONE when one of its children has
focus
,
71
// make sure the
focus
moves to something visible (bug 827087)
79
assertTrue("
focus
should jump to visible button",
96
assertTrue("
focus
should jump to visible button",
111
assertTrue("
focus
should jump to visible button",
127
assertTrue("
focus
should jump to visible button",
VerticalFocusSearchTest.java
17
package android.widget.
focus
;
19
import android.widget.
focus
.VerticalFocusSearch;
30
* Tests that
focus
searching works on a vertical linear layout of buttons of
104
assertNull("going left should have no next
focus
",
125
assertNull("going right should have no next
focus
",
139
assertNull("going down from bottom button should have no next
focus
.",
142
assertNull("going left from bottom button should have no next
focus
.",
145
assertNull("going right from bottom button should have no next
focus
.",
/frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/
depth_fs.glsl
6
// the
focus
range
/development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
AudioFocusHelper.java
23
* Convenience class to deal with audio
focus
. This class deals with everything related to audio
24
*
focus
: it can request and abandon
focus
, and will intercept
focus
change events and deliver
39
/** Requests audio
focus
. Returns whether request was successful or not. */
45
/** Abandons audio
focus
. Returns whether request was successful or not. */
51
* Called by AudioManager on audio
focus
changes. We implement this by calling our
MusicFocusable.java
20
* Represents something that can react to audio
focus
events. We implement this instead of just
25
/** Signals that audio
focus
was gained. */
29
* Signals that audio
focus
was lost.
/frameworks/base/core/tests/coretests/src/android/widget/touchmode/
TouchModeFocusChangeTest.java
30
* Make sure
focus
isn't kept by buttons when entering touch mode.
33
* top most focusable gets
focus
.
55
assertTrue("top button should have
focus
", mFirstButton.isFocused());
67
assertNull("activity shouldn't have
focus
", mActivity.getCurrentFocus());
68
assertFalse("linear layout should not have
focus
",
80
assertFalse("button should not have
focus
when touched",
85
assertTrue("first button (the top most focusable) should have gained
focus
",
/frameworks/av/include/camera/
CameraParameters.h
243
// Current
focus
mode. This will not be empty. Applications should call
244
// CameraHardwareInterface.autoFocus to start the
focus
if
focus
mode is
248
// Supported
focus
modes.
251
// The maximum number of
focus
areas supported. This is the maximum length
255
// Current
focus
areas.
258
// KEY_MAX_NUM_FOCUS_AREAS first to know the maximum number of
focus
areas
259
// first. If the value is 0,
focus
area is not supported.
261
// Each
focus
area is a five-element int array. The first four elements are
267
// point. The width and height of
focus
areas cannot be 0 or negative
[
all
...]
/external/chromium/chrome/browser/ui/cocoa/
focus_tracker_unittest.mm
38
// Give
focus
to |viewB_|, then try and restore it to view1.
54
// Give
focus
to |viewB_|, then try and restore it to the text field.
69
// Give
focus
to |viewB_|, then remove viewC from the hierarchy and try
70
// to restore
focus
. The restore should fail.
82
// Give
focus
to |viewB_|, then try and restore
focus
in a different
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
MediaAudioManagerTest.java
117
private final static int INVALID_FOCUS = -80; // initialized to magic invalid
focus
change type
148
// the audio
focus
request is async, so wait a bit to verify it had the expected effect
150
// test successful if the expected
focus
loss was recorded
151
assertEquals("listener lost
focus
",
168
//Test case 1: test audio
focus
listener loses audio
focus
:
179
//Test case 2: test audio
focus
listener loses audio
focus
:
191
//Test case 3: test audio
focus
listener loses audio
focus
[
all
...]
/external/webkit/LayoutTests/fast/dom/HTMLLabelElement/
focus-label.html
10
label1.
focus
();
15
label2.
focus
();
/frameworks/base/media/java/android/media/
IAudioFocusDispatcher.aidl
20
* AIDL for the AudioService to signal audio
focus
listeners of
focus
updates.
/external/chromium/chrome/browser/printing/cloud_print/resources/
cloud_print_setup_done.js
16
$('close').
focus
();
/external/chromium/chrome/browser/resources/shared/css/
tabs.css
41
tabs:
focus
{
45
html.
focus
-outline-visible tabs:
focus
> [selected] {
46
outline: 5px auto -webkit-
focus
-ring-color;
/external/webkit/Source/WebCore/manual-tests/
onsearch-enter.html
4
<p>This tests that onsearch handlers for search fields are invoked correctly when pressing enter. To test this in Safari,
focus
the search field and press enter. The text below should change to SUCCESS.</p>
tabbing-input-google.html
11
2) Hit tab until
focus
cycles through the text fields in the page, and comes back to the Google field.<br>
16
The first text field in the page should have
focus
.
20
The first text field in the page does not have
focus
.
/external/webkit/Source/WebKit/qt/tests/qdeclarativewebview/resources/
webviewtest.qml
22
focus
: true
webviewtestdefault.qml
20
focus
: true
/frameworks/base/core/tests/coretests/src/android/widget/listview/focus/
ListWithEditTextHeaderTest.java
17
package android.widget.listview.
focus
;
47
assertTrue("header does not have
focus
", mListView.getChildAt(0).isFocused());
54
assertTrue("header does not have
focus
", mListView.getChildAt(0).isFocused());
63
assertTrue("header does not have
focus
", mListView.getChildAt(0).isFocused());
/cts/tests/tests/accessibilityservice/src/android/accessibilityservice/cts/
AccessibilityFocusAndInputFocusSyncActivity.java
23
* Activity for testing the accessibility
focus
APIs exposed to
25
*
focus
in the view tree from an AccessiiblityService. Specifically,
27
* and input
focus
.
AccessibilityViewTreeReportingActivity.java
23
* Activity for testing the accessibility
focus
APIs exposed to
25
*
focus
in the view tree from an AccessiiblityService. Specifically,
27
* accessibility
focus
.
/external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_ActiveEvent.3
23
\fBSDL_APPMOUSEFOCUS\fP if mouse
focus
was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input
focus
was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&.
28
When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard
focus
\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&.
Completed in 1252 milliseconds
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