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  /external/libpng/contrib/gregbook/
readppm.c 8 PPM files to be used in place of PNG images.
148 /* expand palette images to RGB, low-bit-depth grayscale images to 8 bits,
150 * images to 8 bits per sample; and convert grayscale to RGB[A] */
  /external/oprofile/doc/
oparchive.1.in 54 Do not include application-specific images for libraries, kernel modules
  /external/skia/src/pdf/
SkPDFFormXObject.cpp 36 // embedded in things like shaders and images.
  /external/skia/tests/
Android.mk 81 external/skia/include/images \
  /external/valgrind/main/docs/lib/
vg_basic.css 40 ul { list-style: url("images/li-brown.png"); }
  /external/webkit/Source/WebCore/css/
quirks.css 24 /* Give floated images margins of 3px */
  /external/webkit/Source/WebCore/inspector/front-end/
heapProfiler.css 33 content: url(Images/profileIcon.png);
37 content: url(Images/profileSmallIcon.png);
233 background-image: url(Images/statusbarBackground.png);
255 -webkit-mask-image: url(Images/helpButtonGlyph.png);
  /external/webkit/Source/WebCore/loader/cache/
CachedCSSStyleSheet.h 22 This class provides all functionality needed for loading images, style sheets and html
CachedResourceClientWalker.cpp 22 This class provides all functionality needed for loading images, style sheets and html
CachedResourceClientWalker.h 21 This class provides all functionality needed for loading images, style sheets and html
CachedXSLStyleSheet.h 22 This class provides all functionality needed for loading images, style sheets and html
  /external/webkit/Source/WebCore/platform/graphics/android/
BitmapAllocatorAndroid.h 38 be used for images that are logically immutable, and can be re-decoded
  /external/webkit/Source/WebCore/platform/graphics/qt/
FontCacheQt.cpp 22 This class provides all functionality needed for loading images, style sheets and html
FontCustomPlatformData.h 19 This class provides all functionality needed for loading images, style sheets and html
FontCustomPlatformDataQt.cpp 19 This class provides all functionality needed for loading images, style sheets and html
  /external/webkit/Source/WebKit/android/
RenderSkinAndroid.h 63 * "images/bitmap.png", and uses the asset manager to select the exact one. It
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/mediacontrol/mutebutton/
mute_button.edc 25 images {
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/mediacontrol/playpausebutton/
playpause_button.edc 25 images {
  /external/zxing/qr_scanner/src/com/google/zxing/client/android/
DecodeThread.java 31 * This thread does all the heavy lifting of decoding the images.
  /frameworks/base/docs/html/design/building-blocks/
buttons.jd 6 buttons</em>. Both can contain text labels and/or images.</p>
  /frameworks/base/docs/html/distribute/
index.jd 13 <img src="/images/home/google-play.png">
  /frameworks/base/docs/html/guide/topics/connectivity/
index.jd 4 page.landing.image=images/develop/connectivity.png
  /frameworks/base/docs/html/tools/help/
emulator.jd 160 <td rowspan="7">Disk Images</td>
165 <p>For more information on disk images, use <code>-help-disk-images</code>.</p>
182 on disk images, use <code>-help-disk-images</code>.</p>
198 <p>For more information on disk images, use <code>-help-disk-images</code>.</p></td>
210 For more information on disk images, use <code>-help-disk-images</code>.</p>
217 <p>Optionally, you can specify a path relative to the current working directory. For more information on disk images, use <code>-help-disk-images</code>.</p
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  /frameworks/base/docs/html/training/sharing/
receive.jd 39 accepts both text <em>and</em> single or multiple images. With this app, a user can easily start a
53 type, or multiple images of any type, your manifest would look like:</p>
111 handleSendMultipleImages(intent); // Handle multiple images being sent
136 // Update UI to reflect multiple images being shared
  /frameworks/base/packages/SystemUI/res/layout/
status_bar_icon.xml 21 <!-- The icons are a fixed size so an app can't mess everything up with bogus images -->

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