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/external/libpng/contrib/gregbook/ |
readppm.c | 8 PPM files to be used in place of PNG images. 148 /* expand palette images to RGB, low-bit-depth grayscale images to 8 bits, 150 * images to 8 bits per sample; and convert grayscale to RGB[A] */
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/external/oprofile/doc/ |
oparchive.1.in | 54 Do not include application-specific images for libraries, kernel modules
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/external/skia/src/pdf/ |
SkPDFFormXObject.cpp | 36 // embedded in things like shaders and images.
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/external/skia/tests/ |
Android.mk | 81 external/skia/include/images \
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/external/valgrind/main/docs/lib/ |
vg_basic.css | 40 ul { list-style: url("images/li-brown.png"); }
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/external/webkit/Source/WebCore/css/ |
quirks.css | 24 /* Give floated images margins of 3px */
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/external/webkit/Source/WebCore/inspector/front-end/ |
heapProfiler.css | 33 content: url(Images/profileIcon.png); 37 content: url(Images/profileSmallIcon.png); 233 background-image: url(Images/statusbarBackground.png); 255 -webkit-mask-image: url(Images/helpButtonGlyph.png);
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/external/webkit/Source/WebCore/loader/cache/ |
CachedCSSStyleSheet.h | 22 This class provides all functionality needed for loading images, style sheets and html
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CachedResourceClientWalker.cpp | 22 This class provides all functionality needed for loading images, style sheets and html
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CachedResourceClientWalker.h | 21 This class provides all functionality needed for loading images, style sheets and html
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CachedXSLStyleSheet.h | 22 This class provides all functionality needed for loading images, style sheets and html
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/external/webkit/Source/WebCore/platform/graphics/android/ |
BitmapAllocatorAndroid.h | 38 be used for images that are logically immutable, and can be re-decoded
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
FontCacheQt.cpp | 22 This class provides all functionality needed for loading images, style sheets and html
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FontCustomPlatformData.h | 19 This class provides all functionality needed for loading images, style sheets and html
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FontCustomPlatformDataQt.cpp | 19 This class provides all functionality needed for loading images, style sheets and html
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/external/webkit/Source/WebKit/android/ |
RenderSkinAndroid.h | 63 * "images/bitmap.png", and uses the asset manager to select the exact one. It
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/external/webkit/Source/WebKit/efl/DefaultTheme/widget/mediacontrol/mutebutton/ |
mute_button.edc | 25 images {
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/external/webkit/Source/WebKit/efl/DefaultTheme/widget/mediacontrol/playpausebutton/ |
playpause_button.edc | 25 images {
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/external/zxing/qr_scanner/src/com/google/zxing/client/android/ |
DecodeThread.java | 31 * This thread does all the heavy lifting of decoding the images.
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/frameworks/base/docs/html/design/building-blocks/ |
buttons.jd | 6 buttons</em>. Both can contain text labels and/or images.</p>
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/frameworks/base/docs/html/distribute/ |
index.jd | 13 <img src="/images/home/google-play.png">
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/frameworks/base/docs/html/guide/topics/connectivity/ |
index.jd | 4 page.landing.image=images/develop/connectivity.png
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/frameworks/base/docs/html/tools/help/ |
emulator.jd | 160 <td rowspan="7">Disk Images</td> 165 <p>For more information on disk images, use <code>-help-disk-images</code>.</p> 182 on disk images, use <code>-help-disk-images</code>.</p> 198 <p>For more information on disk images, use <code>-help-disk-images</code>.</p></td> 210 For more information on disk images, use <code>-help-disk-images</code>.</p> 217 <p>Optionally, you can specify a path relative to the current working directory. For more information on disk images, use <code>-help-disk-images</code>.</p [all...] |
/frameworks/base/docs/html/training/sharing/ |
receive.jd | 39 accepts both text <em>and</em> single or multiple images. With this app, a user can easily start a 53 type, or multiple images of any type, your manifest would look like:</p> 111 handleSendMultipleImages(intent); // Handle multiple images being sent 136 // Update UI to reflect multiple images being shared
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/frameworks/base/packages/SystemUI/res/layout/ |
status_bar_icon.xml | 21 <!-- The icons are a fixed size so an app can't mess everything up with bogus images -->
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