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  /external/skia/src/core/
SkClipStack.cpp 152 if (!rec->fRect.intersect(rect)) {
SkBlitter.cpp 345 if (r.intersect(fClipRect)) {
356 if (r.intersect(fClipRect)) {
386 if (r.intersect(fClipRect)) {
SkCanvas.cpp 115 // intersect clip, but don't translate it (yet)
525 and then intersect all of the clips in our stack with these bounds,
550 // now jam our 1st clip to be bounds, and intersect the rest with that
583 if (!bounds.intersect(srcRect)) {
727 if (!ir.intersect(clipBounds)) {
1052 // since we are intersect, we can do better (tighter) with currRgn's
    [all...]
SkRegion.cpp 945 || !bounds.intersect(rgna->fBounds, rgnb->fBounds))
    [all...]
  /external/skia/src/gpu/
GrStencil.cpp 41 // Intersect
  /external/webkit/Source/WebCore/platform/graphics/
FloatRect.cpp 64 void FloatRect::intersect(const FloatRect& other) function in class:WebCore::FloatRect
  /external/webkit/Source/WebCore/platform/graphics/filters/
FEGaussianBlur.cpp 155 absolutePaintRect.intersect(maxEffectRect());
  /external/webkit/Source/WebCore/rendering/
RenderLayer.cpp     [all...]
RenderLayerBacking.cpp 188 // If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with.
204 clippingBounds.intersect(m_owningLayer->backgroundClipRect(rootLayer, true));
211 layerBounds.intersect(clippingBounds);
323 result.intersect(renderer->clipRect(0, 0));
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh 293 static bool intersect(const SgRenderable *obj, float3 pnt, float3 vec) {
  /packages/apps/Launcher2/src/com/android/launcher2/
BubbleTextView.java 309 getScrollY() + getHeight(), Region.Op.INTERSECT);
  /external/opencv/cvaux/src/
cv3dtracker.cpp 477 // approach, if they don't intersect)
518 // Find the intersection of two lines, or if they don't intersect,
521 // If they intersect, r1 and r2 will be the same.
  /external/webkit/Source/WebCore/platform/graphics/skia/
ImageSkia.cpp 219 if (!destBitmapSubsetSkI.intersect(resizedImageRect))
220 return; // Resized image does not intersect.
239 if (destBitmapSubsetTransformedRounded.intersect(0, 0,
  /frameworks/native/services/surfaceflinger/
LayerBase.cpp 243 win.intersect(s.active.crop, &win);
260 win.intersect(s.active.crop, &win);
409 win.intersect(s.active.crop, &win);
  /cts/tests/tests/graphics/src/android/graphics/cts/
CanvasTest.java 835 assertFalse(mCanvas.clipRect(mRectF, Op.INTERSECT));
844 assertFalse(mCanvas.clipRect(mRect, Op.INTERSECT));
861 assertFalse(mCanvas.clipRect(0, 0, 10, 31, Op.INTERSECT));
887 assertFalse(mCanvas.clipPath(p, Op.INTERSECT));
902 assertFalse(mCanvas.clipRegion(r, Op.INTERSECT));
    [all...]
  /external/v8/tools/
test.py 812 def Intersect(self, that):
814 return that.Intersect(self)
828 def Intersect(self, that):
840 def Intersect(self, that):
863 inter = self.left.GetOutcomes(env, defs).Intersect(self.right.GetOutcomes(env, defs))
866 inter = self.left.GetOutcomes(env, defs).Intersect(self.right.GetOutcomes(env, defs))
880 return self.left.GetOutcomes(env, defs).Intersect(self.right.GetOutcomes(env, defs))
    [all...]
  /cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
raytrace.js 426 intersect: function(ray){
478 intersect: function(ray){
689 var info = shape.intersect(ray);
  /external/v8/benchmarks/
raytrace.js 426 intersect: function(ray){
478 intersect: function(ray){
689 var info = shape.intersect(ray);
  /external/valgrind/main/helgrind/
hg_wordset.c 591 VG_(printf)(" intersect %10lu (%lu uncached) "
781 /* Since intersect(x,y) == intersect(y,x), convert both variants to
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 452 intersect: function(ray){
504 intersect: function(ray){
715 var info = shape.intersect(ray);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 452 intersect: function(ray){
504 intersect: function(ray){
715 var info = shape.intersect(ray);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 421 intersect: function(ray){
473 intersect: function(ray){
684 var info = shape.intersect(ray);
  /frameworks/native/libs/ui/
Region.cpp 172 const Region Region::intersect(const Rect& rhs) const { function in class:android::Region
192 const Region Region::intersect(const Region& rhs) const { function in class:android::Region
238 const Region Region::intersect(const Region& rhs, int dx, int dy) const { function in class:android::Region
  /cts/tests/tests/widget/src/android/widget/cts/
AbsSpinnerTest.java 177 * 2. Should return INVALID_POSITION if the point does not intersect an item
  /dalvik/vm/
BitVector.cpp 227 * Intersect two bit vectors and store the result to the dest vector.

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