/external/skia/src/core/ |
SkClipStack.cpp | 152 if (!rec->fRect.intersect(rect)) {
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SkBlitter.cpp | 345 if (r.intersect(fClipRect)) { 356 if (r.intersect(fClipRect)) { 386 if (r.intersect(fClipRect)) {
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SkCanvas.cpp | 115 // intersect clip, but don't translate it (yet) 525 and then intersect all of the clips in our stack with these bounds, 550 // now jam our 1st clip to be bounds, and intersect the rest with that 583 if (!bounds.intersect(srcRect)) { 727 if (!ir.intersect(clipBounds)) { 1052 // since we are intersect, we can do better (tighter) with currRgn's [all...] |
SkRegion.cpp | 945 || !bounds.intersect(rgna->fBounds, rgnb->fBounds)) [all...] |
/external/skia/src/gpu/ |
GrStencil.cpp | 41 // Intersect
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/external/webkit/Source/WebCore/platform/graphics/ |
FloatRect.cpp | 64 void FloatRect::intersect(const FloatRect& other) function in class:WebCore::FloatRect
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
FEGaussianBlur.cpp | 155 absolutePaintRect.intersect(maxEffectRect());
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/external/webkit/Source/WebCore/rendering/ |
RenderLayer.cpp | [all...] |
RenderLayerBacking.cpp | 188 // If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with. 204 clippingBounds.intersect(m_owningLayer->backgroundClipRect(rootLayer, true)); 211 layerBounds.intersect(clippingBounds); 323 result.intersect(renderer->clipRect(0, 0)); [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
scenegraph_objects.rsh | 293 static bool intersect(const SgRenderable *obj, float3 pnt, float3 vec) {
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/packages/apps/Launcher2/src/com/android/launcher2/ |
BubbleTextView.java | 309 getScrollY() + getHeight(), Region.Op.INTERSECT);
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/external/opencv/cvaux/src/ |
cv3dtracker.cpp | 477 // approach, if they don't intersect) 518 // Find the intersection of two lines, or if they don't intersect, 521 // If they intersect, r1 and r2 will be the same.
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
ImageSkia.cpp | 219 if (!destBitmapSubsetSkI.intersect(resizedImageRect)) 220 return; // Resized image does not intersect. 239 if (destBitmapSubsetTransformedRounded.intersect(0, 0,
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/frameworks/native/services/surfaceflinger/ |
LayerBase.cpp | 243 win.intersect(s.active.crop, &win); 260 win.intersect(s.active.crop, &win); 409 win.intersect(s.active.crop, &win);
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
CanvasTest.java | 835 assertFalse(mCanvas.clipRect(mRectF, Op.INTERSECT)); 844 assertFalse(mCanvas.clipRect(mRect, Op.INTERSECT)); 861 assertFalse(mCanvas.clipRect(0, 0, 10, 31, Op.INTERSECT)); 887 assertFalse(mCanvas.clipPath(p, Op.INTERSECT)); 902 assertFalse(mCanvas.clipRegion(r, Op.INTERSECT)); [all...] |
/external/v8/tools/ |
test.py | 812 def Intersect(self, that): 814 return that.Intersect(self) 828 def Intersect(self, that): 840 def Intersect(self, that): 863 inter = self.left.GetOutcomes(env, defs).Intersect(self.right.GetOutcomes(env, defs)) 866 inter = self.left.GetOutcomes(env, defs).Intersect(self.right.GetOutcomes(env, defs)) 880 return self.left.GetOutcomes(env, defs).Intersect(self.right.GetOutcomes(env, defs)) [all...] |
/cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/ |
raytrace.js | 426 intersect: function(ray){ 478 intersect: function(ray){ 689 var info = shape.intersect(ray);
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/external/v8/benchmarks/ |
raytrace.js | 426 intersect: function(ray){ 478 intersect: function(ray){ 689 var info = shape.intersect(ray);
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/external/valgrind/main/helgrind/ |
hg_wordset.c | 591 VG_(printf)(" intersect %10lu (%lu uncached) " 781 /* Since intersect(x,y) == intersect(y,x), convert both variants to
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 452 intersect: function(ray){ 504 intersect: function(ray){ 715 var info = shape.intersect(ray);
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 452 intersect: function(ray){ 504 intersect: function(ray){ 715 var info = shape.intersect(ray);
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/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 421 intersect: function(ray){ 473 intersect: function(ray){ 684 var info = shape.intersect(ray);
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/frameworks/native/libs/ui/ |
Region.cpp | 172 const Region Region::intersect(const Rect& rhs) const { function in class:android::Region 192 const Region Region::intersect(const Region& rhs) const { function in class:android::Region 238 const Region Region::intersect(const Region& rhs, int dx, int dy) const { function in class:android::Region
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/cts/tests/tests/widget/src/android/widget/cts/ |
AbsSpinnerTest.java | 177 * 2. Should return INVALID_POSITION if the point does not intersect an item
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/dalvik/vm/ |
BitVector.cpp | 227 * Intersect two bit vectors and store the result to the dest vector.
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