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  /external/javassist/src/main/javassist/bytecode/
AnnotationsAttribute.java 37 * attribute is a runtime invisible one.
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
ChaseCamera.java 774 * visible until dragged. Otherwise, the cursor is invisible at all times
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
WaterFilter.java 635 * at what it is completely invisible. The third value is at
    [all...]
  /external/kernel-headers/original/linux/
netdevice.h 356 unsigned short priv_flags; /* Like 'flags' but invisible to userspace. */
  /external/qemu/android/camera/
camera-capture-windows.c 269 * We make it invisible, so it doesn't mess with the UI. Also
  /external/quake/quake/src/QW/client/
console.c 667 realtime = 0; // put the cursor back to invisible
  /external/webkit/Source/WebCore/dom/
Node.h 454 // Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove
  /external/webkit/Source/WebCore/platform/graphics/
ShadowBlur.cpp 180 // Can't paint the shadow with invalid or invisible color.
    [all...]
  /external/webkit/Source/WebCore/rendering/
RenderCounter.cpp 121 if (RenderObject* renderer = sibling->renderer()) // This skips invisible nodes
RenderObjectChildList.cpp 84 // if we remove visible child from an invisible parent, we don't know the layer visibility any more
RenderView.cpp 273 // or even invisible.
  /external/webkit/Source/WebKit/android/plugins/
PluginWidgetAndroid.cpp 318 // if the view is attached but invisible then remove it
  /external/webkit/Source/WebKit/efl/ewk/
ewk_tiled_model.c 356 * Decrement the visibility counter, making it invisible if necessary.
  /external/webkit/Source/WebKit/win/
FullscreenVideoController.cpp 312 // As a side effect of setting the player to invisible/visible,
  /frameworks/base/core/java/android/inputmethodservice/
InputMethodService.java     [all...]
  /frameworks/base/core/java/android/view/
MenuItem.java 372 * set it to invisible and {@link #setEnabled(boolean) disabled}).
TextureView.java 408 // When the view becomes invisible, stop updating it, it's a waste of CPU
  /frameworks/base/core/java/android/widget/
SuggestionsAdapter.java 345 setViewDrawable(views.mIcon1, getIcon1(cursor), View.INVISIBLE);
TabHost.java 578 * been closed (i.e make it invisible, or remove it).
ZoomButtonsController.java 52 * view and does the hit detection locally (attaches when visible, detaches when invisible).
  /frameworks/base/docs/html/guide/appendix/
glossary.jd 259 Some viewgroups are invisible and are for layout only, while others have
  /frameworks/base/docs/html/guide/practices/app-design/
performance.jd 325 "invisible" performance hit.</p>
  /frameworks/base/docs/html/guide/practices/
performance.jd 328 "invisible" performance hit.</p>
  /frameworks/base/docs/html/guide/topics/graphics/
hardware-accel.jd 60 calls. Problems usually manifest themselves as invisible elements, exceptions, or wrongly
  /frameworks/base/docs/html/training/basics/firstapp/
building-ui.jd 44 invisible view containers that define how the child views are laid out, such as in a

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