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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/pulse/
def.h 316 int playing; /**< Non-zero when the stream is currently playing. Only for playback streams. */ member in struct:pa_timing_info
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/pulse/
def.h 316 int playing; /**< Non-zero when the stream is currently playing. Only for playback streams. */ member in struct:pa_timing_info
  /build/tools/droiddoc/templates-pdk/assets/
carousel.js 11 var nowPlayingString = "Now playing:";
  /cts/tests/tests/media/src/android/media/cts/
MediaPlayerFlakyNetworkTest.java 245 fail("Media player had error " + what + " extra " + extra + " playing " + name);
MediaPlayerTestBase.java 242 fail("Media player had error " + what + " playing video");
StreamingMediaPlayerTest.java 173 fail("Media player had error " + what + " playing " + name);
  /development/ndk/platforms/android-9/samples/native-audio/src/com/example/nativeaudio/
NativeAudio.java 293 // true == PLAYING, false == PAUSED
  /development/samples/ApiDemos/src/com/example/android/apis/media/
AudioFxDemo.java 92 mStatusTextView.setText("Playing audio...");
  /external/chromium/third_party/libjingle/source/talk/session/phone/
channel.cc 654 // ringing message telling us to start playing local ringback, which we cancel
656 // to wait 1 second for early media, and start playing local ringback if none
728 // If we were playing out our local ringback, make sure it is stopped to
850 LOG(LS_INFO) << "Playing ringback tone, loop=" << loop;
    [all...]
  /external/chromium/webkit/glue/media/
buffered_data_source.h 205 // are in a playing state.
  /external/e2fsprogs/lib/et/
et_c.awk 86 # We start playing *_high, *low games here because the some
  /external/libvorbis/doc/vorbisfile/
chainingexample.html 104 printf("Total bitstream playing time: %ld seconds\n\n",
example.html 174 Now that we've finished playing, we can pack up and go home. It's important to call <a href="ov_clear.html">ov_clear()</a> when we're finished.
  /external/qemu/distrib/sdl-1.2.15/src/audio/mint/
SDL_mintaudio_dma8.c 183 /* Wait if currently playing sound */
SDL_mintaudio_it.S 49 - Audio is playing buffer #0 (resp. #1)
SDL_mintaudio_stfa.c 190 /* Wait if currently playing sound */
  /external/qemu/distrib/sdl-1.2.15/src/audio/nds/
SDL_ndsaudio.c 261 //printf("playing audio\n");
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/macosx/
SDL_syscdrom_c.h 89 When the file is finished playing, CompletionProc() is invoked, at which time we can
  /external/quake/quake/src/QW/docs/
glqwcl-readme.txt 81 set this to 2 or even 3 if you are playing competatively (and don't care if
  /external/quake/quake/src/WinQuake/
client.h 122 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
VideoLayerAndroid.cpp 168 } else if (m_playerState == PLAYING && m_surfaceTexture.get()) {
  /frameworks/av/include/media/
AudioSystem.h 121 // audio dsp to DAC since the output on which the specified stream is playing
mediaplayer.h 119 // ones. Video is playing but a lot of disk seek may be happening.
  /frameworks/base/core/java/android/app/
NotificationManager.java 37 * <li>Alerting the user by flashing the backlight, playing a sound,
  /frameworks/wilhelm/src/desktop/
SndFile.c 227 // FIXME only on seek or play state change (STOPPED, PAUSED) -> PLAYING

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