/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/pulse/ |
def.h | 316 int playing; /**< Non-zero when the stream is currently playing. Only for playback streams. */ member in struct:pa_timing_info
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/pulse/ |
def.h | 316 int playing; /**< Non-zero when the stream is currently playing. Only for playback streams. */ member in struct:pa_timing_info
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/build/tools/droiddoc/templates-pdk/assets/ |
carousel.js | 11 var nowPlayingString = "Now playing:";
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/cts/tests/tests/media/src/android/media/cts/ |
MediaPlayerFlakyNetworkTest.java | 245 fail("Media player had error " + what + " extra " + extra + " playing " + name);
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MediaPlayerTestBase.java | 242 fail("Media player had error " + what + " playing video");
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StreamingMediaPlayerTest.java | 173 fail("Media player had error " + what + " playing " + name);
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/development/ndk/platforms/android-9/samples/native-audio/src/com/example/nativeaudio/ |
NativeAudio.java | 293 // true == PLAYING, false == PAUSED
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/development/samples/ApiDemos/src/com/example/android/apis/media/ |
AudioFxDemo.java | 92 mStatusTextView.setText("Playing audio...");
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/external/chromium/third_party/libjingle/source/talk/session/phone/ |
channel.cc | 654 // ringing message telling us to start playing local ringback, which we cancel 656 // to wait 1 second for early media, and start playing local ringback if none 728 // If we were playing out our local ringback, make sure it is stopped to 850 LOG(LS_INFO) << "Playing ringback tone, loop=" << loop; [all...] |
/external/chromium/webkit/glue/media/ |
buffered_data_source.h | 205 // are in a playing state.
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/external/e2fsprogs/lib/et/ |
et_c.awk | 86 # We start playing *_high, *low games here because the some
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/external/libvorbis/doc/vorbisfile/ |
chainingexample.html | 104 printf("Total bitstream playing time: %ld seconds\n\n",
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example.html | 174 Now that we've finished playing, we can pack up and go home. It's important to call <a href="ov_clear.html">ov_clear()</a> when we're finished.
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/external/qemu/distrib/sdl-1.2.15/src/audio/mint/ |
SDL_mintaudio_dma8.c | 183 /* Wait if currently playing sound */
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SDL_mintaudio_it.S | 49 - Audio is playing buffer #0 (resp. #1)
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SDL_mintaudio_stfa.c | 190 /* Wait if currently playing sound */
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/external/qemu/distrib/sdl-1.2.15/src/audio/nds/ |
SDL_ndsaudio.c | 261 //printf("playing audio\n");
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/external/qemu/distrib/sdl-1.2.15/src/cdrom/macosx/ |
SDL_syscdrom_c.h | 89 When the file is finished playing, CompletionProc() is invoked, at which time we can
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/external/quake/quake/src/QW/docs/ |
glqwcl-readme.txt | 81 set this to 2 or even 3 if you are playing competatively (and don't care if
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/external/quake/quake/src/WinQuake/ |
client.h | 122 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
VideoLayerAndroid.cpp | 168 } else if (m_playerState == PLAYING && m_surfaceTexture.get()) {
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/frameworks/av/include/media/ |
AudioSystem.h | 121 // audio dsp to DAC since the output on which the specified stream is playing
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mediaplayer.h | 119 // ones. Video is playing but a lot of disk seek may be happening.
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/frameworks/base/core/java/android/app/ |
NotificationManager.java | 37 * <li>Alerting the user by flashing the backlight, playing a sound,
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/frameworks/wilhelm/src/desktop/ |
SndFile.c | 227 // FIXME only on seek or play state change (STOPPED, PAUSED) -> PLAYING
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