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  /frameworks/wilhelm/tests/examples/
slesTestSawtoothBufferQueue.cpp 249 /* Wait until the PCM data is done playing, the buffer queue callback
  /frameworks/wilhelm/tests/sandbox/
multiplay.c 248 printf("PLAYING");
  /libcore/dalvik/src/main/java/dalvik/system/
Zygote.java 74 // Experimentally, booting and playing about with a stingray, I never saw us
  /packages/apps/Contacts/res/layout/
call_detail.xml 205 Used to hide the UI when playing a voicemail and the proximity sensor
  /packages/apps/Phone/src/com/android/phone/
DTMFTwelveKeyDialer.java 219 // if the character is a valid dtmf code, start playing the tone and send the
266 // if the character is a valid dtmf code, start playing the tone and send the
830 * Processes the specified digit as a DTMF key, by playing the
841 * Processes the specified digit as a DTMF key, by playing the appropriate
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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/dvb/
video.h 74 VIDEO_PLAYING, /* Video is currently playing */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
video.h 74 VIDEO_PLAYING, /* Video is currently playing */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/dvb/
video.h 74 VIDEO_PLAYING, /* Video is currently playing */
  /external/chromium/chrome/browser/resources/
mediaplayer.html 351 chrome.send('playbackError', ['Error playing back',
844 // Only need to handle the case where we are not playing
845 // since if it is currently playing, it will just move
  /external/webkit/Source/WebKit/mac/WebView/
WebFullScreenController.mm 193 // display sleep timers when playing video in full screen. Make sure to unregister
662 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoDisplaySleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleDisplaySleepAssertion);
680 IOPMAssertionCreateWithName(kIOPMAssertionTypeNoIdleSleep, kIOPMAssertionLevelOn, CFSTR("WebKit playing a video fullscreen."), &_idleSystemSleepAssertion);
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  /frameworks/base/media/java/android/media/
JetPlayer.java 243 * Starts playing the JET segment queue.
509 * Callback for when JET's currently playing segment's userID is updated.
512 * @param userId the ID of the currently playing segment
  /frameworks/base/media/java/android/media/audiofx/
Visualizer.java 27 * The Visualizer class enables application to retrieve part of the currently playing audio for
367 * Returns a waveform capture of currently playing audio content. The capture consists in
387 * Returns a frequency capture of currently playing audio content.
  /frameworks/ex/variablespeed/jni/
variablespeed.cc 308 // delete all outstanding playing and free buffers
439 // Get a free playing buffer.
780 // The head playing buffer is done, move it to the free list.
  /frameworks/wilhelm/src/android/
android_AudioSfDecoder.cpp 451 // application set play state to paused which failed, then set play state to playing
469 // don't decode if we're not buffering, prefetching or playing
470 //SL_LOGV("don't decode: not buffering, prefetching or playing");
  /external/sonivox/arm-wt-22k/lib_src/
jet.c 683 /* if no streams are playing, return error */
709 /* pause all playing streams */
816 * is already playing, change mute event to a trigger event. The
818 * to continue playing through the next clip.
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  /external/quake/quake/src/WinQuake/data/
README.TXT 99 If you want to play the audio track from the CD-ROM while playing Quake,
168 If you are going to use a mouse when playing Quake, you will need to load
380 * Fixed "stopdemo" crashing the system when there wasn't a demo playing
TECHINFO.TXT 731 quickly as possible... especially if you are playing deathmatch.
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  /frameworks/av/libvideoeditor/lvpp/
VideoEditorPreviewController.cpp 563 // Start playing with player instance 0
709 // If image file playing, then free the buffer pointer
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  /development/samples/ApiDemos/src/com/example/android/apis/app/
PresentationWithMediaRouterActivity.java 186 // Update the contents playing in this activity.
  /external/bluetooth/bluedroid/stack/include/
avrc_defs.h 240 #define AVRC_STS_NOW_LIST_FULL 0x0e /* Now Playing List Full - No more items can be added to the Now Playing List AddToNowPlaying*/
307 #define AVRC_PLAYSTATE_PLAYING 0x01 /* Playing */
365 #define AVRC_SCOPE_NOW_PLAYING 0x03 /* Media Element Item The Now Playing list (or queue) of the addressed player */
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  /external/chromium/chrome/common/extensions/docs/examples/extensions/fx/
bg.js 139 // Sometimes, when playing multiple times, readyState is HAVE_METADATA.
  /external/chromium/testing/gtest/include/gtest/internal/
gtest-tuple.h.pump 79 // behavior. We can do this as we are playing the role of a standard
  /external/chromium/third_party/libjingle/source/talk/session/phone/
channel.h 272 // receiving early media. When received, a UI should start playing its
  /external/clang/www/
index.html 106 playing with it</a>. This will show you the sorts of things we can do
  /external/gtest/include/gtest/internal/
gtest-tuple.h.pump 79 // behavior. We can do this as we are playing the role of a standard

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