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Searched
full:playing
(Results
376 - 400
of
621
) sorted by null
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/external/qemu/audio/
coreaudio.c
185
"Could not determine whether Device is
playing
\n");
fmodaudio.c
368
fmod_logerr2 ("DAC", "Failed to start
playing
sound\n");
/external/qemu/distrib/sdl-1.2.15/src/audio/
SDL_audio.c
565
/* The audio is now
playing
*/
/external/qemu/distrib/sdl-1.2.15/src/cdrom/macosx/
CDPlayer.c
399
/* release any currently
playing
file */
/external/qemu/distrib/sdl-1.2.15/src/cdrom/os2/
SDL_syscdrom.c
152
/* Correction because MCI cannot read TOC while CD is
playing
(it'll stop!) */
/external/quake/quake/src/WinQuake/kit/
3DFX.TXT
172
8. While
playing
GLQuake the sound stutters, how do I fix it?
/external/sonivox/arm-wt-22k/lib_src/
eas_tonecontrol.c
266
/* initialize MIDI channel when the track starts
playing
*/
530
* Resume
playing
after a pause, sets state back to
playing
.
834
/* if we were
playing
this block, restore to previous position */
/external/sonivox/jet_tools/JetCreator/
JetCreator.py
[
all
...]
/external/stlport/stlport/stl/
type_traits.h
344
* a compilation error if
playing
with types with exotic memory alignment.
/external/tcpdump/
sctpConstants.h
396
* My
playing
around suggests a
/external/webkit/Source/WebCore/html/
HTMLLinkElement.cpp
394
// This prevents an attacker
playing
games by injecting CSS strings into
/external/webkit/Source/WebCore/platform/graphics/avfoundation/
MediaPlayerPrivateAVFoundation.cpp
258
// or the audio may start
playing
before we can render video.
/frameworks/av/media/libmediaplayerservice/
MediaPlayerService.h
269
// = the total
playing
time of all the streams
MidiFile.cpp
510
// still
playing
?
/frameworks/av/media/libstagefright/
MP3Extractor.cpp
410
// while
playing
a Layer 2, MPEGv2.5 audio stream at 160kbps (with padding).
/frameworks/av/media/libstagefright/wifi-display/sink/
WifiDisplaySink.cpp
390
mState =
PLAYING
;
/frameworks/base/core/java/android/app/
Presentation.java
49
* care of pausing and resuming whatever content is
playing
within the presentation
/frameworks/base/core/java/android/provider/
MediaStore.java
197
* when the movie completes
playing
. The default value is true, which means to automatically
198
* exit the movie player activity when the movie completes
playing
.
[
all
...]
/frameworks/base/core/java/android/webkit/
WebChromeClient.java
336
* When not
playing
, video elements are represented by a 'poster' image. The
/frameworks/base/core/java/android/widget/
VideoView.java
76
// All the stuff we need for
playing
and showing a video
/frameworks/base/docs/html/about/versions/
android-1.1.jd
147
AlarmManager. AlarmClock alert starts
playing
audio/vibe in its
/frameworks/base/docs/html/design/patterns/
widgets.jd
46
A music player widget is primarily a control widget, but also keeps the user informed about what track is currently
playing
. It essentially combines a control widget with elements of an information widget type.
/frameworks/base/media/java/android/media/
AudioSystem.java
109
* return true if any track
playing
on this stream is active.
/frameworks/native/include/media/openmax/
OMX_Audio.h
[
all
...]
/frameworks/opt/telephony/src/java/android/telephony/
SmsCbMessage.java
59
* interference with the immediate display of the alert message and
playing
of the alert sound and
Completed in 868 milliseconds
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