HomeSort by relevance Sort by last modified time
    Searched full:playing (Results 376 - 400 of 621) sorted by null

<<11121314151617181920>>

  /external/qemu/audio/
coreaudio.c 185 "Could not determine whether Device is playing\n");
fmodaudio.c 368 fmod_logerr2 ("DAC", "Failed to start playing sound\n");
  /external/qemu/distrib/sdl-1.2.15/src/audio/
SDL_audio.c 565 /* The audio is now playing */
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/macosx/
CDPlayer.c 399 /* release any currently playing file */
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/os2/
SDL_syscdrom.c 152 /* Correction because MCI cannot read TOC while CD is playing (it'll stop!) */
  /external/quake/quake/src/WinQuake/kit/
3DFX.TXT 172 8. While playing GLQuake the sound stutters, how do I fix it?
  /external/sonivox/arm-wt-22k/lib_src/
eas_tonecontrol.c 266 /* initialize MIDI channel when the track starts playing */
530 * Resume playing after a pause, sets state back to playing.
834 /* if we were playing this block, restore to previous position */
  /external/sonivox/jet_tools/JetCreator/
JetCreator.py     [all...]
  /external/stlport/stlport/stl/
type_traits.h 344 * a compilation error if playing with types with exotic memory alignment.
  /external/tcpdump/
sctpConstants.h 396 * My playing around suggests a
  /external/webkit/Source/WebCore/html/
HTMLLinkElement.cpp 394 // This prevents an attacker playing games by injecting CSS strings into
  /external/webkit/Source/WebCore/platform/graphics/avfoundation/
MediaPlayerPrivateAVFoundation.cpp 258 // or the audio may start playing before we can render video.
  /frameworks/av/media/libmediaplayerservice/
MediaPlayerService.h 269 // = the total playing time of all the streams
MidiFile.cpp 510 // still playing?
  /frameworks/av/media/libstagefright/
MP3Extractor.cpp 410 // while playing a Layer 2, MPEGv2.5 audio stream at 160kbps (with padding).
  /frameworks/av/media/libstagefright/wifi-display/sink/
WifiDisplaySink.cpp 390 mState = PLAYING;
  /frameworks/base/core/java/android/app/
Presentation.java 49 * care of pausing and resuming whatever content is playing within the presentation
  /frameworks/base/core/java/android/provider/
MediaStore.java 197 * when the movie completes playing. The default value is true, which means to automatically
198 * exit the movie player activity when the movie completes playing.
    [all...]
  /frameworks/base/core/java/android/webkit/
WebChromeClient.java 336 * When not playing, video elements are represented by a 'poster' image. The
  /frameworks/base/core/java/android/widget/
VideoView.java 76 // All the stuff we need for playing and showing a video
  /frameworks/base/docs/html/about/versions/
android-1.1.jd 147 AlarmManager. AlarmClock alert starts playing audio/vibe in its
  /frameworks/base/docs/html/design/patterns/
widgets.jd 46 A music player widget is primarily a control widget, but also keeps the user informed about what track is currently playing. It essentially combines a control widget with elements of an information widget type.
  /frameworks/base/media/java/android/media/
AudioSystem.java 109 * return true if any track playing on this stream is active.
  /frameworks/native/include/media/openmax/
OMX_Audio.h     [all...]
  /frameworks/opt/telephony/src/java/android/telephony/
SmsCbMessage.java 59 * interference with the immediate display of the alert message and playing of the alert sound and

Completed in 868 milliseconds

<<11121314151617181920>>