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  /frameworks/base/docs/html/design/patterns/
notifications.jd 243 <p>Ongoing notifications keep users informed about an ongoing process in the background. For example, music players announce the currently playing track in the notification system and continue to do so until the user stops the playback. They can also be used to show the user feedback for longer tasks like downloading a file, or encoding a video. Ongoing notifications cannot be manually removed from the notification drawer.</p>
  /frameworks/base/docs/html/guide/appendix/
glossary.jd 207 actions, such as playing music or monitoring network activity.
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
widget_design.jd 164 widget that shows the currently playing song artist and title (vertically stacked), a
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
MediaVisualizerTest.java 440 // test that when playing a sound, the energy measured with Visualizer in
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/
PhoneProxy.java 240 // happen during e.g. a multimedia playing and could slow the system.
  /frameworks/wilhelm/src/android/
AudioPlayer_to_android.cpp 421 * buffers in the queue, the playing of audio data stops. The player remains in the
    [all...]
  /frameworks/wilhelm/src/
data.c 608 // URIs and FD can be sources when "playing" to an OutputMix or a Buffer Queue for decode
    [all...]
  /packages/apps/Bluetooth/src/com/android/bluetooth/a2dp/
A2dpStateMachine.java 699 log("A2DP Playing state : device: " + device + " State:" + prevState + "->" + state);
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  /packages/apps/Mms/src/com/android/mms/model/
SlideshowModel.java 186 * for guaranteeing the audio/video playing.
  /packages/apps/Phone/src/com/android/phone/
EmergencyDialer.java 589 // Start the new tone (will stop any playing tone)
PhoneInterfaceManager.java 406 // Ringer is actually playing, so silence it.
  /packages/apps/Settings/src/com/android/settings/
CryptKeeper.java 258 Log.w(TAG, "notifyUser: Exception while playing sound: " + e);
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
cdrom.h 94 It is for playing audio in logical block addressing mode.
input.h 734 * @delay: delay before effect should start playing
ixjuser.h 322 * initialize the needed tone table elements and begin playing the tone,
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
cdrom.h 94 It is for playing audio in logical block addressing mode.
input.h 734 * @delay: delay before effect should start playing
ixjuser.h 322 * initialize the needed tone table elements and begin playing the tone,
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
asequencer.h 289 SAMPLE_STOP_IMMEDIATELY = 0, /* terminate playing immediately */
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
cdrom.h 94 It is for playing audio in logical block addressing mode.
input.h 734 * @delay: delay before effect should start playing
ixjuser.h 322 * initialize the needed tone table elements and begin playing the tone,
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
asequencer.h 289 SAMPLE_STOP_IMMEDIATELY = 0, /* terminate playing immediately */
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  /external/quake/quake/src/QW/client/
common.c 1122 Con_Printf ("Playing shareware version.\n");
1142 Con_Printf ("Playing registered version.\n");
    [all...]
  /frameworks/av/media/libmediaplayerservice/
MediaPlayerService.cpp     [all...]

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