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  /packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java 38 * The SmilPlayer is responsible for playing, stopping, pausing and resuming a SMIL tree.
39 * <li>It creates a whole timeline before playing.</li>
50 PLAYING,
259 return mState == SmilPlayerState.PLAYING;
312 mState = SmilPlayerState.PLAYING;
315 Log.w(TAG, "Error State: Playback is playing!");
324 Log.w(TAG, "Error State: Playback is not playing!");
508 mState = SmilPlayerState.PLAYING;
  /packages/apps/Mms/src/com/android/mms/ui/
SlideListItemView.java 68 // Playing audio is not needed in this view.
72 // Playing audio is not needed in this view.
  /packages/apps/Stk/src/com/android/stk/
ToneDialog.java 44 * Handler used to stop tones from playing when the duration ends.
88 // Start playing tone and vibration
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/pulse/
scache.h 41 * playing it needs to be sent.
53 * \section play_sec Playing samples
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/pulse/
scache.h 41 * playing it needs to be sent.
53 * \section play_sec Playing samples
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/pulse/
scache.h 41 * playing it needs to be sent.
53 * \section play_sec Playing samples
  /cts/suite/audio_quality/lib/include/audio/
AudioLocal.h 81 EStRunning // playing or recording
  /development/samples/JetBoy/
_index.html 12 is currently playing (use of clips and mute masks).</p>
  /external/chromium/base/
event_recorder.cc 118 // Playback time is tricky. When playing back, we read a series of events,
208 // A system modal dialog box is being displayed. Stop playing back
214 // A system modal dialog box is destroyed. We can start playing back
239 // before playing back the next message in the playback queue. Each
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
PlayState.java 42 Playing,
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCameraMotionPath.java 59 private boolean playing = false; field in class:TestCameraMotionPath
169 if (playing) {
170 playing = false;
175 playing = true;
TestMotionPath.java 58 private boolean playing = false; field in class:TestMotionPath
163 if (playing) {
164 playing = false;
167 playing = true;
  /external/sonivox/jet_tools/JetCreator/
JetCreatorhlp.dat 94 chase controllers = If on, MIDI CC messages and program changes will be read from the beginning of the segment when playing or triggering events in the middle of the segment. This should almost always be checked.
102 tracklist = The tracks in the segment currently playing segment display here. Tracks which are muted are checked. Click on a track to toggle its mute status.
104 graph = The currently playing segment is displayed graphically here. You may trigger clips by clicking within their boundaries on the graph.
109 chase controllers = If on, MIDI CC messages and program changes will be read from the beginning of the segment when playing or triggering events in the middle of the segment. This should almost always be checked.
  /frameworks/av/include/media/stagefright/timedtext/
TimedTextDriver.h 68 PLAYING,
  /frameworks/base/media/java/android/media/
AsyncPlayer.java 56 // is playing, let it continue until we're done, so there
153 * Start playing the sound. It will actually start playing at some
155 * Calling this before another audio file is done playing will stop
SoundPool.java 48 * SoundPool will automatically stop a previously playing stream based first
87 * trigger sounds by calling SoundPool.play(). Playing streams can be
265 * another sound to stop playing if the maximum number of active
290 * playing, it will be paused. If the stream is not playing
313 * Pause all streams that are currently playing. This function
315 * are playing. It also sets a flag so that any streams that
316 * are playing can be resumed by calling autoResume().
333 * is playing, it will be stopped. It also releases any native
335 * playing, it will have no effect
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  /external/qemu/distrib/sdl-1.2.15/docs/html/
cdrom.html 160 including listing the tracks, playing, stopping, and ejecting the CD-ROM.
185 you can check the status and start playing if there's a CD in the drive.</P
188 number of "frames". Each frame is ~2K in size, and at normal playing speed,
sdlcdstatus.html 178 int playing = 0;
187 playing = 1;
190 return playing;
  /packages/apps/DeskClock/src/com/android/deskclock/
TimerRingService.java 34 * Play the timer's ringtone. Will continue playing the same alarm until service is stopped.
116 Log.e("Error occurred while playing audio.");
191 // Stop audio playing
  /frameworks/base/packages/SystemUI/src/com/android/systemui/media/
NotificationPlayer.java 120 // is playing, let it continue until we're done, so there
128 // if another sound was already playing, it doesn't matter we won't get notified
252 * Start playing the sound. It will actually start playing at some
254 * Calling this before another audio file is done playing will stop
  /packages/apps/Mms/src/com/android/mms/transaction/
NotificationPlayer.java 124 // is playing, let it continue until we're done, so there
132 // if another sound was already playing, it doesn't matter we won't get notified
258 * Start playing the sound. It will actually start playing at some
260 * Calling this before another audio file is done playing will stop
  /frameworks/av/libvideoeditor/lvpp/
PreviewPlayer.cpp 287 // If we did this later, audio would continue playing while we
390 CHECK(!(mFlags & PLAYING));
450 // Posted whenever any stream finishes playing.
498 * If the audio source of current playing clip and next clip are dummy
503 * But the audio(dummy audio source) is still playing(for next clip),
522 if (mFlags & PLAYING) {
535 mFlags |= PLAYING;
567 mFlags &= ~(PLAYING | FIRST_FRAME);
606 mFlags &= ~(PLAYING | FIRST_FRAME);
654 // Legacy behaviour, if a stream finishes playing and the
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  /packages/apps/Music/src/com/android/music/
MediaPlaybackService.java 68 /** used to specify whether enqueue() should start playing
365 // Check that we're not being destroyed while something is still playing.
367 Log.e(LOGTAG, "Service being destroyed while still playing.");
544 // - go to UMS and delete some files, including the currently playing one
673 // just started but not bound to and nothing is playing
688 // something is currently playing, or will be playing once
710 // Check again to make sure nothing is playing right now
771 * for the currently playing track:
782 * started playing, that the playback queue ha
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  /external/qemu/audio/
winaudio.c 103 /* The Win32 callback that is called when a buffer has finished playing */
110 /* Only service "buffer done playing" messages */
114 /* Signal that we are done playing a buffer */
354 /* The Win32 callback that is called when a buffer has finished playing */
361 /* Only service "buffer done playing" messages */
365 /* Signal that we are done playing a buffer */
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
AbstractCinematicEvent.java 104 playState = PlayState.Playing;
123 if (playState == PlayState.Playing) {
136 * Place here the code you want to execute on update (only called when the event is playing)

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