/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloMaterial.java | 61 /** A simple textured cube -- in good MIP map quality. */ 93 rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres
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/external/libgsm/man/ |
gsm_option.3 | 57 method and does not noticably degrade audio quality. 85 and hence speeds up the encoding at a noticable loss in quality.
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/external/liblzf/ |
lzfP.h | 59 * Sacrifice very little compression quality in favour of compression speed. 68 * Sacrifice some more compression quality in favour of compression speed.
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/external/libppp/src/ |
lcp.h | 100 unsigned lqr : 2; /* Link Quality Report */ 114 #define TY_QUALPROTO 4 /* Quality-Protocol */
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/external/ppp/pppd/ |
lcp.h | 51 #define CI_QUALITY 4 /* Quality Protocol */ 84 bool neg_lqr; /* Negotiate use of Link Quality Reports */
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/external/webkit/Source/WebCore/dom/ |
CanvasSurface.cpp | 81 String CanvasSurface::toDataURL(const String& mimeType, const double* quality, ExceptionCode& ec) 97 return buffer()->toDataURL(lowercaseMimeType, quality);
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/external/webkit/Source/WebCore/platform/graphics/ |
ImageBuffer.h | 95 String toDataURL(const String& mimeType, const double* quality = 0) const; 133 String ImageDataToDataURL(const ImageData& input, const String& mimeType, const double* quality);
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/frameworks/av/media/libstagefright/ |
XINGSeeker.cpp | 165 if (flags & 0x0008) { // Quality indicator field is present 169 // do something with the quality indicator
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/frameworks/base/services/java/com/android/server/ |
EntropyMixer.java | 117 * because, while it doesn't increase the "quality" of the entropy pool, 120 * the random device can only cause the quality of the entropy in the
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
TriangleRenderer.java | 39 * By default, OpenGL enables features that improve quality 58 * By default, OpenGL enables features that improve quality
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/hardware/invensense/libsensors_iio/ |
MPLSensor.h | 229 int mGyroAccuracy; // value indicating the quality of the gyro calibr.
230 int mAccelAccuracy; // value indicating the quality of the accel calibr.
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/external/speex/libspeex/ |
sb_celp.c | 1199 int quality = (*(spx_int32_t*)ptr); local 1389 int quality = (*(spx_int32_t*)ptr); local [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
ImageBufferQt.cpp | 399 String ImageBuffer::toDataURL(const String& mimeType, const double* quality) const 411 if (quality && *quality >= 0.0 && *quality <= 1.0) { 412 if (!m_data.m_pixmap.save(&buffer, mimeType.substring(sizeof "image").utf8().data(), *quality * 100 + 0.5)) {
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/frameworks/base/docs/html/distribute/googleplay/about/ |
visibility.jd | 66 the app?s quality. </p> 145 attention of users and setting the tone for app quality throughout the store. 186 as for featuring—high-quality apps that show the best of Android on phones 195 quality and great UI, long-term popularity, and innovative use of Android 205 their commitment to launching high-quality and innovative apps on
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/packages/apps/Settings/src/com/android/settings/ |
CredentialStorage.java | 87 // This is the minimum acceptable password quality. If the current password quality is 185 * Returns true if the currently set key guard matches our minimum quality requirements. 188 int quality = new LockPatternUtils(this).getActivePasswordQuality(); local 189 return (quality >= MIN_PASSWORD_QUALITY);
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/development/samples/ApiDemos/src/com/example/android/apis/app/ |
DeviceAdminSample.java | 356 * PreferenceFragment for "password quality" preferences. 361 // Password quality values 372 // Password quality values (as strings, for the ListPreference entryValues) 418 // Finish setup of the quality dropdown 500 private String qualityValueToString(int quality) { 502 if (mPasswordQualityValues[i] == quality) { 508 return "(0x" + Integer.toString(quality, 16) + ")"; [all...] |
/external/opencv/ml/src/ |
mltree.cpp | 845 int split_point, int inversed, float quality ) 852 split->quality = quality; 859 CvDTreeSplit* CvDTreeTrainData::new_split_cat( int vi, float quality ) 866 split->quality = quality; [all...] |
/hardware/samsung_slsi/exynos5/libcamera/ |
ExynosJpegEncoderForCamera.cpp | 151 int ExynosJpegEncoderForCamera::setQuality(int quality) 157 return m_jpegMain->setQuality(quality); 792 int ExynosJpegEncoderForCamera::setThumbnailQuality(int quality) 798 if (quality < 1 || 100 < quality) { 802 m_thumbnailQuality = quality; 848 /* TODO: Currently we fix the thumbnail quality */ [all...] |
/hardware/samsung_slsi/exynos5/libcamera2/ |
ExynosJpegEncoderForCamera.cpp | 145 int ExynosJpegEncoderForCamera::setQuality(int quality) 151 return m_jpegMain->setQuality(quality); 752 int ExynosJpegEncoderForCamera::setThumbnailQuality(int quality) 758 if (quality < 1 || 100 < quality) { 762 m_thumbnailQuality = quality; 808 /* TODO: Currently we fix the thumbnail quality */
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/frameworks/base/libs/androidfw/ |
VelocityTracker.cpp | 145 // 1st order least squares. Quality: POOR. 152 // 2nd order least squares. Quality: VERY GOOD. 159 // 3rd order least squares. Quality: UNUSABLE. 165 // 2nd order weighted least squares, delta weighting. Quality: EXPERIMENTAL 170 // 2nd order weighted least squares, central weighting. Quality: EXPERIMENTAL 175 // 2nd order weighted least squares, recent weighting. Quality: EXPERIMENTAL 180 // 1st order integrating filter. Quality: GOOD. 188 // 2nd order integrating filter. Quality: EXPERIMENTAL. 194 // Legacy velocity tracker algorithm. Quality: POOR. [all...] |
/external/aac/libFDK/include/ |
FDK_archdef.h | 25 Commercially-licensed AAC software libraries, including floating-point versions with enhanced sound quality, 94 /* Performance / Quality profile selector */ 214 #endif /* End of quality/complexity tradeoff */
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/external/quake/quake/src/WinQuake/ |
glqnotes.txt | 58 There are several options that let you trade off visual quality for better
111 in visual quality due to the fact that the textures are 8bit sources to
126 This is the highest quality texture mapping (trilinear), but only very high
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/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 58 There are several options that let you trade off visual quality for better
111 in visual quality due to the fact that the textures are 8bit sources to
126 This is the highest quality texture mapping (trilinear), but only very high
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/frameworks/av/media/libmediaplayerservice/ |
StagefrightRecorder.cpp | 1101 camcorder_quality quality = CAMCORDER_QUALITY_LOW; local [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_launcher.jd | 106 A high quality app icon can influence users to find out more as they scroll through lists of 109 <p>Quality matters here. A well-designed icon can be a strong signal that your app 110 is of similarly high quality. Consider working with an icon designer to develop the app?s launcher
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